imarc1urus

United Kingdom
Streamer Player
267 matches tracked 78 matches in 30 days Follow on Twitch

How does imarc1urus play?

Rating 1.16 (from 93 matches) K/R 0.82 ADR 88.6 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 93 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4.0 pp better than 91%
Opening duels won 55%+4 pp better than 77%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 69%
Clutch 1v2 won 26%+5 pp better than 78%
Clutch kills per match 1.7+0.1 better than 57%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 41%
AWP share of kills 20%+9 pp better than 86%
K/D 1.13+0.10 better than 78%
Pistol kills per match 2.7
Knife kills 5 in 267 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.1%+2.8 pp better than 93%
Rounds with 3K 5.4%+1.3 pp better than 90%
MVPs per match 2.5+0.2 better than 68%
4Ks and aces 49x 4K, 5 aces in 180 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 5%
Utility damage per round 2.9−1.2 better than 17%
Enemies flashed per round 0.06−0.24 better than 1%
Rounds with a death 73%+1.0 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.12, ADR +11.4, ELO +512
= Stayed the same
Headshots at 49%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.86 (at the start 0.74).

Patterns

From the last 267 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −93 ELO
46 matches · 46% wins
In match 3 of the day +84 ELO
52 matches · 48% wins
With Grom_Master2 on the team no ELO value
101 matches · 49% wins

imarc1urus loses the most ELO from match 5 of the day: −93 ELO, 46% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.36 · Mirage
  3. Most kills in a match: 45 · Mirage
  4. Reached level 10 · Mirage
  5. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
58% better than 73%
0.83 better than 84%
89.3 better than 85%
1.20–
54% of 564 duels better than 64%
39% of 46 situations level
Anubis47
51% better than 44%
0.77 better than 60%
83.6 better than 62%
1.00–
57% of 223 duels better than 77%
48% of 25 situations better than 71%
Ancient35
43% better than 20%
0.80 better than 75%
87.1 better than 75%
1.22–
51% of 179 duels better than 46%
32% of 22 situations better than 33%
Nuke31
58% better than 56%
0.88 better than 90%
92.8 better than 87%
1.09–
64% of 139 duels better than 93%
42% of 24 situations better than 56%
Dust 219
63% better than 86%
0.80 better than 76%
88.3 better than 83%
0.95–
50% of 123 duels better than 43%
36% of 11 situations better than 44%
Vertigo9
67% –
0.99 –
104.0 –
1.20–
62% of 52 duels –
86% of 7 situations –
Cache6
50% –
0.81 –
90.2 –
1.29–
42% of 26 duels –
25% of 4 situations –
Inferno6
33% –
0.73 –
80.6 –
1.38–
43% of 28 duels –
25% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How imarc1urus plays

Across 267 matches imarc1urus averages K/R 0.82 and ADR 88.6; the rating across the 93 rated matches is 1.16. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. Most room to improve: Utility with impact at 26%. That is better than only 5% of players on level 10. On average 18.0 kills per match, 49% of them headshots. The strongest map is Dust 2 with a 63% win rate in 19 matches. In 50 of 93 matches the rating was 1.10 or higher (54%), in 24 it was below 0.90. In 180 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: October 2026 at 1.18. imarc1urus loses the most ELO from match 5 of the day (−93 ELO, win rate 46%). Things go best on Mirage (+178 ELO, win rate 58%). Improved over the last three months: K/R +0.12, ADR +11.4, ELO +512. Got weaker: Win rate −5 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 78 matches, win rate 58%, ELO balance +394.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.