iimpno

El Salvador
Player Viewer
355 matches tracked 70 matches in 30 days
ELO ▲ 84
983
30-day peak: 1,097
Rank NA
#53,459
El Salvador #30 in El Salvador

How does iimpno play?

Rating 0.99 (from 323 matches) K/R 0.72 ADR 78.4 from 355 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 323 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (295 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 73%
Opening duels won 46%−2 pp · Ø 48% better than 34%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 52%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly above the average (43%).

Headshot rate 46%+3 pp · Ø 43% better than 72%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.940.00 · Ø 0.94 right on the average
Pistol kills per match 1.9
Knife kills 39 in 355 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so well above the average (12.4%).

2K rounds 14.4%+2.0 pp · Ø 12.4% better than 92%
3K rounds 4.1%+0.5 pp · Ø 3.6% better than 77%
MVPs per match 2.4+0.3 · Ø 2.1 better than 90%
4Ks and aces 54x 4K, 8 aces in 295 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.23).

Utility hit rate 41%+7 pp · Ø 34% better than 89%
Utility damage per round 4.4+0.8 · Ø 3.6 better than 67%
Enemies flashed per round 0.56+0.33 · Ø 0.23 better than 97%
Deaths per round 77%+4 pp · Ø 73% better than 19%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.17, ADR +14.0, Win rate +7 pp, ELO +183
= Stayed the same
Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.57). Clearly above the average (0.69).

Patterns

From the last 355 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −113 ELO
92 matches · 45% win rate
On Cache −101 ELO
20 matches · 30% win rate
Between 18:00 and 24:00 −166 ELO, win rate 41%
On Fridays −104 ELO, win rate 37%

iimpno loses the most ELO on Dust 2: −113 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 2.39 · Nuke
  4. Most kills in a match: 36 · Mirage

Maps in detail

from the last 355 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
50% right on the average
0.75 better than 78%
80.3 better than 68%
1.04 better than 79%
47% of 418 duels better than 42%
38% of 52 situations right on the average
Dust 292
45% better than 33%
0.71 better than 63%
78.2 better than 58%
0.98 better than 60%
45% of 439 duels better than 33%
31% of 48 situations better than 38%
Nuke42
60% better than 74%
0.75 better than 72%
80.1 better than 64%
1.00 better than 62%
50% of 184 duels better than 57%
39% of 23 situations better than 56%
Ancient34
50% right on the average
0.69 better than 55%
77.7 better than 57%
0.96 better than 61%
45% of 154 duels better than 33%
46% of 13 situations better than 77%
Inferno32
53% better than 59%
0.70 better than 56%
77.3 better than 51%
0.96 better than 55%
47% of 165 duels better than 41%
31% of 13 situations better than 37%
Anubis30
47% better than 39%
0.69 right on the average
76.5 better than 49%
1.01 better than 71%
45% of 150 duels better than 31%
43% of 14 situations better than 68%
Cache20
30% -
0.72 -
76.7 -
0.97-
45% of 100 duels -
22% of 9 situations -
Vertigo6
0% -
0.61 -
68.9 -
0.75-
33% of 46 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iimpno plays

Across 355 matches iimpno averages K/R 0.72 and ADR 78.4; the rating across the 323 rated matches is 0.99. Biggest strength: Utility hit rate at 41%, better than 89% of level 4 players. Most room to improve: Deaths per round at 77%, better than only 19% of level 4 players. Averages 15.9 kills per match with 46% headshots. The strongest map is Nuke with a 60% win rate in 42 matches. In 110 of 323 matches the rating was 1.10 or higher (34%), in 134 it was below 0.90. In 295 matches with detailed stats: 54 4Ks and 8 aces. Best month by rating: September 2026 at 1.03. iimpno loses the most ELO on Dust 2 (−113 ELO, win rate 45%). Things go best from match 5 of the day (+397 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +397 ELO. Improved over the last three months: K/R +0.17, ADR +14.0, Win rate +7 pp, ELO +183. Unchanged in recent months: Headshots at 46%. Last 30 days: 70 matches, win rate 47%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.