iGGface

Russia
Streamer Player
760 matches tracked 174 matches in 30 days Follow on Twitch

How does iGGface play?

Rating 0.96 (from 242 matches) K/R 0.40 ADR 44.1 from 760 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 9
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 242 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (536 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4 pp better than 92%
Opening duels won 50%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 35%−4 pp better than 35%
Clutch 1v2 won 16%−5 pp better than 19%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+6 pp better than 82%
AWP share of kills 14%+3 pp better than 70%
K/D 0.95−0.05 better than 24%
Pistol kills per match 3.1
Knife kills 43 in 760 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.5 pp better than 58%
Rounds with 3K 3.6%−0.3 pp better than 32%
MVPs per match 2.30.0 level
4Ks and aces 81x 4K, 8 aces in 536 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 17%
Utility damage per round 3.4−0.9 better than 30%
Enemies flashed per round 0.66+0.38 better than 99%
Rounds with a death 42%−30 pp better than 99%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.54, ADR +60.4
= Stayed the same
Headshots at 54%, Win rate at 47%
▼ Got worse
ELO −449

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.72 (at the start 0.18).

Patterns

From the last 760 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −328 ELO
72 matches · 38% wins
On Mirage −307 ELO
91 matches · 41% wins
Between 12:00 and 18:00 −441 ELO, win rate 43%

iGGface loses the most ELO on Anubis: −328 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Dust 2
  2. Recorded match no. 500 · Dust 2
  3. Most kills in a match: 38 · Anubis
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 760 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2334
49% better than 41%
0.76 better than 65%
83.6 better than 69%
0.99 better than 36%
52% of 2,053 duels better than 59%
32% of 174 situations better than 34%
Nuke113
54% better than 49%
0.74 better than 38%
86.1 better than 68%
0.95-
51% of 788 duels better than 40%
46% of 50 situations better than 67%
Mirage91
41% better than 20%
0.67 better than 19%
75.8 better than 27%
0.93 better than 21%
46% of 626 duels better than 24%
39% of 31 situations better than 55%
Anubis72
38% better than 14%
0.69 better than 27%
75.6 better than 22%
0.95 better than 22%
43% of 390 duels better than 13%
26% of 38 situations better than 24%
Inferno68
49% better than 34%
0.68 better than 26%
77.4 better than 34%
0.96 better than 26%
49% of 449 duels better than 34%
38% of 21 situations level
Cache42
50% -
0.68 -
76.3 -
0.75-
50% of 229 duels -
44% of 18 situations -
Ancient36
50% level
0.66 better than 13%
77.8 better than 34%
0.96-
49% of 206 duels better than 41%
50% of 12 situations better than 78%
Vertigo3
67% -
0.63 -
80.7 -
1.14-
44% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iGGface plays

Across 760 matches iGGface averages K/R 0.40 and ADR 44.1; the rating across the 242 rated matches is 0.96. Biggest strength: Rounds with a death at only 42%, where lower is better. That is better than 99% of players on level 9. Most room to improve: Damage per round (ADR) at 44.1. That is better than only 1% of players on level 9. On average 16.1 kills per match, 54% of them headshots. The strongest map is Nuke with a 54% win rate in 113 matches. In 76 of 242 matches the rating was 1.10 or higher (31%), in 115 it was below 0.90. In 536 matches with detailed stats: 81 4Ks and 8 aces. Best month by rating: October 2026 at 0.98. iGGface loses the most ELO on Anubis (−328 ELO, win rate 38%). Things go best in match 1 of the day (+390 ELO, win rate 56%). Improved over the last three months: K/R +0.54, ADR +60.4. Got weaker: ELO −449. Unchanged in recent months: Headshots at 54%, Win rate at 47%. Last 30 days: 174 matches, win rate 48%, ELO balance −109.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.