iFlashhbang

iFlashhbang

Poland
Streamer

113 followers 1 stream in 30 days 2 avg. viewers last live on Oct 17, 2026

202 matches tracked 46 matches in 30 days

How does iFlashhbang play?

Rating 0.92 (from 169 matches) K/R 0.65 ADR 70.5 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 186 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
ClutcherRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 52%+2 pp · Ø 50% better than 72%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 70%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (46%).

Headshot rate 40%−6 pp · Ø 46% better than 24%
AWP share of kills 2%−9 pp · Ø 11% better than 15%
K/D 0.91−0.08 · Ø 0.99 better than 25%
Pistol kills per match 2.1
Knife kills 2 in 202 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.1%+0.2 pp · Ø 12.9% better than 56%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 50%
MVPs per match 1.9−0.3 · Ø 2.2 better than 21%
4Ks and aces 3x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.22−0.04 · Ø 0.26 better than 40%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.07, Rating +0.07, ADR +4.1
= Stayed the same
Headshots at 40%, Win rate at 54%, ELO at 1,247
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.72
DecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.70 (at the start 0.63). Just below the average (0.72).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −137 ELO
33 matches · 39% win rate
On Mirage −53 ELO
29 matches · 48% win rate
Between 12:00 and 18:00 −174 ELO, win rate 37%
On Fridays −24 ELO, win rate 44%

iFlashhbang loses the most ELO on Anubis: −137 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 1.90 · Ancient
  4. Recorded match no. 100 · Inferno

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient51
61% better than 84%
0.70 better than 41%
74.1 better than 20%
0.98 better than 48%
42% of 130 duels better than 12%
45% of 22 situations better than 70%
Inferno46
52% better than 53%
0.65 better than 27%
71.9 better than 21%
0.92 better than 35%
48% of 147 duels better than 39%
50% of 26 situations better than 81%
Anubis33
39% better than 17%
0.63 better than 13%
67.4 better than 3%
0.90 better than 20%
42% of 62 duels better than 17%
43% of 28 situations better than 62%
Mirage29
48% better than 46%
0.59 better than 4%
66.9 better than 3%
0.83 better than 5%
34% of 71 duels better than 1%
44% of 16 situations better than 69%
Dust 219
58% better than 77%
0.62 better than 7%
66.4 better than 2%
0.92 better than 23%
49% of 51 duels right on the average
50% of 8 situations better than 82%
Nuke11
73% -
0.71 -
72.4 -
0.96-
53% of 34 duels -
25% of 8 situations -
Overpass6
50% -
0.57 -
67.8 -
0.80-
29% of 17 duels -
0% of 2 situations -
Train4
75% -
0.51 -
53.9 -
0.83-
50% of 8 duels -
50% of 2 situations -
Cache3
0% -
0.63 -
70.4 -
0.85-
75% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How iFlashhbang plays

Across 202 matches iFlashhbang averages K/R 0.65 and ADR 70.5; the rating across the 169 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 6 players. Most room to improve: Damage per round (ADR) at 70.5, better than only 7% of level 6 players. Averages 12.8 kills per match with 40% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 45 of 186 matches the rating was 1.10 or higher (24%), in 96 it was below 0.90. In 46 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. iFlashhbang loses the most ELO on Anubis (−137 ELO, win rate 39%). Things go best on Ancient (+325 ELO, win rate 61%). Match no. 3 of the day goes best: 59% win rate, +188 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, ADR +4.1. Unchanged in recent months: Headshots at 40%, Win rate at 54%, ELO at 1,247. Last 30 days: 46 matches, win rate 54%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.