iDanqerous

Turkey
Streamer
329 matches tracked 75 matches in 30 days
ELO ▲ 142
1,419
30-day peak: 1,470
Rank EU
#685,865
Turkey #26,680 in Turkey

How does iDanqerous play?

Rating 1.00 (from 245 matches) K/R 0.73 ADR 79.9 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 245 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 52%+3 pp · Ø 49% better than 71%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 92%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.01+0.03 · Ø 0.98 better than 63%
Pistol kills per match 2.6
Knife kills 1 in 329 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.8%).

2K rounds 13.6%+0.7 pp · Ø 12.9% better than 70%
3K rounds 4.6%+0.8 pp · Ø 3.8% better than 84%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 29x 4K, 0 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 8%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 27%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 43%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +245
= Stayed the same
K/R at 0.76, ADR at 83.3, Headshots at 56%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Dec 2025 to May 2026.

Kills per round (K/R)

0.75
DecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.73). Clearly above the average (0.71).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
64 matches · 53% win rate
On Dust 2 −42 ELO
144 matches · 47% win rate
On Mondays −147 ELO, win rate 35%

iDanqerous loses the most ELO on Mirage: −52 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.43 · Dust 2
  3. Recorded match no. 250 · Ancient
  4. Most kills in a match: 40 · Anubis

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2144
47% better than 38%
0.71 better than 46%
79.1 better than 49%
1.00 right on the average
47% of 367 duels better than 32%
41% of 87 situations better than 59%
Mirage64
53% better than 62%
0.71 right on the average
78.5 better than 51%
0.97 better than 44%
52% of 132 duels better than 63%
30% of 37 situations better than 30%
Anubis49
49% better than 38%
0.78 better than 80%
83.2 better than 73%
1.07 better than 76%
63% of 132 duels better than 95%
25% of 36 situations better than 18%
Ancient37
49% better than 45%
0.73 better than 54%
79.2 better than 46%
0.99 right on the average
51% of 84 duels better than 55%
17% of 12 situations better than 7%
Nuke18
67% better than 88%
0.79 better than 74%
86.0 better than 75%
0.98-
52% of 67 duels better than 59%
0% of 6 situations better than 1%
Cache11
36% -
0.74 -
82.0 -
1.05-
56% of 36 duels -
25% of 8 situations -
Inferno5
20% -
0.50 -
66.1 -
0.78-
31% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iDanqerous plays

Across 329 matches iDanqerous averages K/R 0.73 and ADR 79.9; the rating across the 245 rated matches is 1.00. Biggest strength: Headshot rate at 55%, better than 92% of level 7 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 7 players. Averages 16.2 kills per match with 55% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 92 of 245 matches the rating was 1.10 or higher (38%), in 99 it was below 0.90. In 138 matches with detailed stats: 29 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. iDanqerous loses the most ELO on Mirage (−52 ELO, win rate 53%). Things go best on Anubis (+79 ELO, win rate 49%). Improved over the last three months: ELO +245. Unchanged in recent months: K/R at 0.76, ADR at 83.3, Headshots at 56%, Win rate at 49%. Last 30 days: 75 matches, win rate 49%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.