icreww_cs

Seychelles
Streamer Player Viewer
162 matches tracked 28 matches in 30 days
ELO ▲ 28
2,375
30-day peak: 2,436
Rank EU
#79,125
Seychelles #357 in Seychelles

How does icreww_cs play?

Rating 1.09 (from 135 matches) K/R 0.74 ADR 79.8 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 135 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.11+0.08 · Ø 1.03 better than 71%
Pistol kills per match 3.1
Knife kills 2 in 162 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 17x 4K, 0 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 90%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.40, ADR +7.5, Win rate +14 pp
= Stayed the same
Headshots at 45%
▼ Got worse
ELO −53

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.76 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −205 ELO
39 matches · 44% win rate
On Dust 2 −66 ELO
28 matches · 46% win rate
On Tuesdays −152 ELO, win rate 32%

icreww_cs loses the most ELO in match 2 of the day: −205 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Longest win streak: 7 wins in a row · Cache
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.06 · Dust 2

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis36
50% better than 40%
0.77 better than 61%
81.3 better than 50%
1.11 better than 71%
40% of 109 duels better than 4%
40% of 30 situations better than 54%
Dust 228
46% better than 30%
0.77 better than 62%
80.5 better than 46%
1.07 better than 60%
56% of 72 duels better than 75%
20% of 15 situations better than 10%
Nuke28
57% better than 58%
0.73 better than 35%
79.9 better than 37%
1.10 better than 62%
55% of 77 duels better than 62%
19% of 21 situations better than 8%
Cache27
63% -
0.76 -
81.4 -
1.11-
53% of 83 duels -
26% of 23 situations -
Inferno25
60% better than 68%
0.74 better than 47%
79.4 better than 35%
1.10 better than 61%
42% of 52 duels better than 7%
42% of 12 situations better than 60%
Overpass7
29% -
0.64 -
72.8 -
1.01-
38% of 13 duels -
50% of 2 situations -
Ancient6
33% -
0.63 -
73.0 -
1.07-
33% of 9 duels -
0% of 2 situations -
Mirage5
60% -
0.61 -
74.1 -
0.73-
33% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How icreww_cs plays

Across 162 matches icreww_cs averages K/R 0.74 and ADR 79.8; the rating across the 135 rated matches is 1.09. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 45% headshots. The strongest map is Cache with a 63% win rate in 27 matches. In 63 of 135 matches the rating was 1.10 or higher (47%), in 44 it was below 0.90. In 104 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: September 2026 at 1.13. icreww_cs loses the most ELO in match 2 of the day (−205 ELO, win rate 44%). Things go best on Cache (+100 ELO, win rate 63%). Match no. 3 of the day goes best: 65% win rate, +67 ELO. Improved over the last three months: K/R +0.09, Rating +0.40, ADR +7.5, Win rate +14 pp. Got weaker: ELO −53. Unchanged in recent months: Headshots at 45%. Last 30 days: 28 matches, win rate 54%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.