icedog212

Russia
Streamer

25 followers 1 stream in 30 days 2 avg. viewers last live on Oct 24, 2026

27 matches tracked 22 matches in 30 days
ELO ▲ 225
1,208
30-day peak: 1,214
Rank EU
#960,044
Russia #271,207 in Russia

How does icedog212 play?

Rating 0.96 K/R 0.67 ADR 73.0 from 27 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 27 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 26% very weak below 0.75 22%
better than most on level 6 about average weaker than most
Level 6

Compared with 817 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 48%−1 pp · Ø 49% better than 39%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 40%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 22%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (45%).

Headshot rate 40%−5 pp · Ø 45% better than 23%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 0.960.00 · Ø 0.96 right on the average
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so slightly below the average (12.7%).

2K rounds 12.1%−0.6 pp · Ø 12.7% better than 26%
3K rounds 3.5%−0.2 pp · Ø 3.7% better than 40%
MVPs per match 2.0−0.1 · Ø 2.1 better than 32%
4Ks and aces 3x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 47%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 20%
Deaths per round 70%−3 pp · Ø 73% better than 85%

Progress

One value per month, dashed line is the level 6 average
Whether icedog212 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 27 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOct

Patterns

Soon this shows where icedog212 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.13 · Mirage
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 27 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
70% -
0.60 -
66.9 -
0.86-
38% of 34 duels -
100% of 2 situations -
Dust 28
63% -
0.78 -
85.4 -
1.10-
54% of 37 duels -
33% of 9 situations -
Ancient3
67% -
0.59 -
51.7 -
0.74-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How icedog212 plays

Across 27 matches icedog212 averages K/R 0.67, ADR 73.0 and a rating of 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 85% of level 6 players. Most room to improve: Headshot rate at 40%, better than only 23% of level 6 players. Averages 14.0 kills per match with 40% headshots. In 8 of 27 matches the rating was 1.10 or higher (30%), in 13 it was below 0.90. In 27 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 22 matches, win rate 73%, net ELO +197.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.