hujos_

Poland
Streamer
506 matches tracked 116 matches in 30 days

How does hujos_ play?

Rating 0.99 (from 360 matches) K/R 0.74 ADR 83.9 from 506 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 358 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 3.0 from the last 500
Knife kills 4 in 500 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.6%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 29%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 30x 4K, 7 aces in 269 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 81%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.99, ADR at 83.0, Win rate at 51%
▼ Got worse
K/R −0.04, Headshots −3 pp, ELO −264

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.72 (at the start 0.76). Slightly below the average (0.75).

Patterns

From the last 500 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −273 ELO
64 matches · 41% win rate
On Inferno −122 ELO
32 matches · 47% win rate
Between 12:00 and 18:00 −417 ELO, win rate 45%
On Sundays −510 ELO, win rate 43%

hujos_ loses the most ELO in match 4 of the day: −273 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Dust 2
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.50 · Ancient

Maps in detail

from the last 500 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage148
53% right on the average
0.77 better than 59%
86.9 better than 75%
1.02 better than 40%
52% of 661 duels right on the average
27% of 37 situations better than 19%
Ancient115
51% better than 44%
0.75 better than 48%
85.3 better than 66%
1.03 better than 44%
52% of 385 duels right on the average
30% of 33 situations better than 30%
Nuke71
52% better than 36%
0.70 better than 26%
81.5 better than 44%
0.93 better than 13%
49% of 248 duels better than 29%
36% of 11 situations better than 41%
Dust 269
48% better than 34%
0.74 right on the average
82.3 better than 54%
1.02 better than 41%
47% of 267 duels better than 23%
55% of 20 situations better than 87%
Anubis56
50% better than 38%
0.69 better than 21%
80.4 better than 42%
0.96 better than 19%
49% of 263 duels better than 33%
22% of 18 situations better than 14%
Inferno32
47% better than 19%
0.69 better than 14%
79.8 better than 27%
0.87 better than 2%
44% of 108 duels better than 5%
55% of 11 situations better than 85%
Cache6
50% -
0.80 -
84.6 -
1.13-
41% of 27 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hujos_ plays

Across 506 matches hujos_ averages K/R 0.74 and ADR 83.9; the rating across the 360 rated matches is 0.99. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Mirage with a 53% win rate in 148 matches. In 123 of 358 matches the rating was 1.10 or higher (34%), in 140 it was below 0.90. In 269 matches with detailed stats: 30 4Ks and 7 aces. Best month by rating: June 2026 at 1.09. hujos_ loses the most ELO in match 4 of the day (−273 ELO, win rate 41%). Things go best from match 5 of the day (+449 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +449 ELO. Got weaker: K/R −0.04, Headshots −3 pp, ELO −264. Unchanged in recent months: Rating at 0.99, ADR at 83.0, Win rate at 51%. Last 30 days: 116 matches, win rate 45%, net ELO −336.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.