Hito0N

Greece
Player
127 matches tracked

How does Hito0N play?

Rating 0.86 (from 56 matches) K/R 0.60 ADR 65.3 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 56 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 38%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 99%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (0.98).

Headshot rate 52%+5 pp · Ø 47% better than 83%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.84−0.14 · Ø 0.98 better than 4%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.2).

2K rounds 9.4%−3.5 pp · Ø 12.9% better than 1%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 46%
MVPs per match 1.5−0.7 · Ø 2.2 better than 1%
4Ks and aces 1x 4K, 0 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.26).

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 30%
Enemies flashed per round 0.11−0.15 · Ø 0.26 better than 11%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.07, Headshots +5 pp, Win rate +21 pp, ELO +249
= Stayed the same
K/R at 0.62, ADR at 66.9
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.63
AprMayJunJulAugSepOct

Best month: September 2026 with 0.63. Last 3 months: 0.62 (at the start 0.60). Clearly below the average (0.71).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −110 ELO
24 matches · 42% win rate
In match 2 of the day −101 ELO
30 matches · 50% win rate
In match 3 of the day +41 ELO
24 matches · 50% win rate

Hito0N loses the most ELO on Dust 2: −110 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.51 · Vertigo
  2. Longest win streak: 8 wins in a row · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
58% better than 77%
0.56 better than 2%
62.3 better than 1%
0.74-
39% of 46 duels better than 5%
75% of 4 situations better than 99%
Anubis24
67% better than 92%
0.56 better than 1%
63.5 better than 1%
0.98-
50% of 30 duels right on the average
78% of 9 situations better than 99%
Dust 224
42% better than 23%
0.64 better than 14%
67.9 better than 5%
0.77-
47% of 59 duels better than 32%
17% of 6 situations better than 5%
Inferno13
62% -
0.64 -
63.1 -
0.93-
38% of 21 duels -
0% of 3 situations -
Cache12
67% -
0.68 -
71.4 -
1.04-
52% of 23 duels -
100% of 1 situations -
Ancient8
13% -
0.58 -
67.9 -
0.74-
53% of 19 duels -
0% of 2 situations -
Nuke3
33% -
0.62 -
69.1 -
0.83-
64% of 11 duels -
100% of 2 situations -
Vertigo3
67% -
0.73 -
78.3 -
1.06-
50% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hito0N plays

Across 127 matches Hito0N averages K/R 0.60 and ADR 65.3; the rating across the 56 rated matches is 0.86. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 7 players. Most room to improve: Damage per round (ADR) at 65.3, better than only 1% of level 7 players. Averages 13.1 kills per match with 52% headshots. The strongest map is Anubis with a 67% win rate in 24 matches. In 10 of 56 matches the rating was 1.10 or higher (18%), in 33 it was below 0.90. In 37 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 0.92. Hito0N loses the most ELO on Dust 2 (−110 ELO, win rate 42%). Things go best on Anubis (+159 ELO, win rate 67%). Improved over the last three months: Rating +0.07, Headshots +5 pp, Win rate +21 pp, ELO +249. Unchanged in recent months: K/R at 0.62, ADR at 66.9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.