Hill_Speashell

Russia
Streamer
268 matches tracked 77 matches in 30 days Follow on Twitch
ELO ▲ 114
908
30-day peak: 1,043
Rank EU
#1,330,808 #377,393 in RU

How does Hill_Speashell play?

Rating 0.89 (from 83 matches) K/R 0.61 ADR 68.7 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 4
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with at least a normal rating (0.90 and up). 39%
Rating spread from 84 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 11% good 1.10 to 1.29 7% normal 0.90 to 1.09 15% weak 0.75 to 0.89 21% very weak below 0.75 39%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
EntryHeadshots
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 76%
Opening duels won 43%−6 pp better than 13%

Clutch

Weakness
Last one alive
Clutch 1v1 won 38%+1 pp better than 54%
Clutch 1v2 won 16%−6 pp better than 22%
Clutch kills per match 1.2−0.5 better than 15%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+13 pp better than 98%
AWP share of kills 11%0 pp level
K/D 0.78−0.18 better than 5%
Pistol kills per match 2.4
Knife kills 1 in 268 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.5%−2.1 pp better than 9%
Rounds with 3K 3.1%−0.6 pp better than 32%
MVPs per match 1.7−0.4 better than 14%
4Ks and aces 9x 4K, 3 aces in 170 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 13%
Utility damage per round 1.8−2.0 better than 9%
Enemies flashed per round 0.07−0.17 better than 7%
Rounds with a death 78%+5 pp better than 8%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
ELO +139
= Stayed the same
K/R at 0.62, ADR at 69.3, Headshots at 57%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.68. Last 3 months: 0.62 (at the start 0.61).

Patterns

From the last 268 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −266 ELO
30 matches · 43% wins
On Dust 2 −163 ELO
70 matches · 44% wins
Between 18:00 and 24:00 −549 ELO, win rate 42%
On Sundays −114 ELO, win rate 44%

Hill_Speashell loses the most ELO on Ancient: −266 ELO, 43% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.22 · Nuke
  3. Most kills in a match: 42 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
57% better than 79%
0.60 better than 11%
68.8 better than 14%
0.95 better than 45%
42% of 482 duels better than 18%
33% of 33 situations better than 40%
Dust 270
44% better than 28%
0.62 better than 13%
68.5 better than 10%
0.87 better than 17%
42% of 349 duels better than 15%
38% of 39 situations better than 55%
Anubis50
54% better than 68%
0.60 better than 10%
68.3 better than 9%
0.90 better than 28%
47% of 294 duels better than 42%
30% of 23 situations better than 30%
Ancient30
43% better than 30%
0.59 better than 10%
68.3 better than 11%
0.75-
38% of 163 duels better than 8%
22% of 18 situations better than 17%
Nuke24
54% better than 59%
0.66 better than 35%
70.8 better than 25%
0.98-
49% of 113 duels level
38% of 16 situations level
Cache10
50% -
0.60 -
64.3 -
0.54-
46% of 72 duels -
33% of 12 situations -
Inferno5
40% -
0.69 -
76.4 -
1.05-
46% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hill_Speashell plays

Across 268 matches Hill_Speashell averages K/R 0.61 and ADR 68.7; the rating across the 83 rated matches is 0.89. Biggest strength: Headshot rate at 56%. That is better than 98% of players on level 4. Most room to improve: K/D at 0.78. That is better than only 5% of players on level 4. On average 13.6 kills per match, 56% of them headshots. The strongest map is Mirage with a 57% win rate in 79 matches. In 20 of 84 matches the rating was 1.10 or higher (24%), in 51 it was below 0.90. In 170 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: September 2026 at 0.90. Hill_Speashell loses the most ELO on Ancient (−266 ELO, win rate 43%). Things go best in match 3 of the day (+257 ELO, win rate 64%). Improved over the last three months: ELO +139. Unchanged in recent months: K/R at 0.62, ADR at 69.3, Headshots at 57%, Win rate at 51%. Last 30 days: 77 matches, win rate 49%, ELO balance +74.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.