High_Kick_Hassan
How does High_Kick_Hassan play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.09 K/D and so slightly above the average (1.00).
Impact
AverageExactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).
Utility and deaths
Average0.12 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jan to Mar 2026.
Kills per round (K/R)
Best month: August 2026 with 0.80. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.26.
Damage per round (ADR)
Best month: August 2026 with 83.6. Last 3 months: 82.2 (at the start 79.0). Slightly above the average (79.6).
Share of headshot kills
Best month: May 2026 with 58%. Last 3 months: 49% (at the start 56%). Right on the average (49%).
Matches won (win rate)
Best month: July 2026 with 65%. Last 3 months: 48% (at the start 52%). Just below the average (49%).
Best month: January 2026 with 2,231. Last 3 months: 1,993 (at the start 2,100).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 267 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
High_Kick_Hassan loses the most ELO on Dust 2: −52 ELO, 45% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Anubis
- Longest win streak: 7 wins in a row · Anubis
- Highest rating in a match: 2.29 · Anubis
- Most kills in a match: 41 · Ancient
Maps in detail
from the last 267 matchesCompared with players on the same level who have at least 15 matches on the map.
How High_Kick_Hassan plays
Across 267 matches High_Kick_Hassan averages K/R 0.74 and ADR 79.1; the rating across the 124 rated matches is 1.11. Biggest strength: Deaths per round at just 68% (lower is better), better than 90% of level 9 players. Averages 16.6 kills per match with 53% headshots. The strongest map is Cache with a 63% win rate in 38 matches. In 55 of 124 matches the rating was 1.10 or higher (44%), in 37 it was below 0.90. In 98 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: June 2026 at 1.26. High_Kick_Hassan loses the most ELO on Dust 2 (−52 ELO, win rate 45%). Things go best on Cache (+193 ELO, win rate 63%). Match no. 4 of the day goes best: 56% win rate, −70 ELO. Improved over the last three months: K/R +0.04. Got weaker: Headshots −7 pp, Win rate −4 pp, ELO −107. Unchanged in recent months: ADR at 82.2. Last 30 days: 11 matches, win rate 55%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.