hi4m

Kazakhstan
Streamer

12 followers 2 streams in 30 days 1 avg. viewers last live on Sep 26, 2026

290 matches tracked 30 matches in 30 days
ELO ▼ 43
2,044
30-day peak: 2,159
Rank EU
#213,645
Kazakhstan #8,560 in Kazakhstan

How does hi4m play?

Rating 0.89 (from 150 matches) K/R 0.64 ADR 73.7 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 150 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 33%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 41%−10 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

8% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 8%−30 pp · Ø 38% better than 1%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.86−0.16 · Ø 1.02 better than 3%
Pistol kills per match 2.7
Knife kills 8 in 290 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 17%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 8x 4K, 0 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 85%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +121
= Stayed the same
K/R at 0.63, Headshots at 44%
▼ Got worse
Rating −0.22, ADR −5.0, Win rate −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.58
AprMayJunJulAugSepOct

Best month: June 2026 with 0.68. Last 3 months: 0.63 (at the start 0.64). Well below the average (0.74).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −296 ELO
34 matches · 29% win rate
On Mirage −207 ELO
75 matches · 43% win rate
On Fridays −203 ELO, win rate 40%

hi4m loses the most ELO in match 4 of the day: −296 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 1.65 · Dust 2
  3. Most kills in a match: 32 · Ancient
  4. Longest win streak: 6 wins in a row · Inferno
  5. Reached level 10 · Mirage

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
50% better than 44%
0.65 better than 11%
74.1 better than 17%
0.91 better than 12%
41% of 153 duels better than 7%
47% of 15 situations better than 76%
Mirage75
43% better than 20%
0.65 better than 14%
74.3 better than 21%
0.88 better than 9%
45% of 195 duels better than 18%
29% of 17 situations better than 24%
Ancient38
47% better than 34%
0.66 better than 12%
77.3 better than 27%
0.92-
32% of 59 duels better than 1%
22% of 9 situations better than 13%
Inferno35
60% better than 72%
0.63 better than 8%
74.3 better than 20%
0.88 better than 8%
46% of 96 duels better than 17%
17% of 6 situations better than 9%
Anubis30
53% right on the average
0.65 better than 11%
73.5 better than 12%
0.94 better than 19%
45% of 77 duels better than 16%
58% of 12 situations better than 90%
Nuke20
55% better than 51%
0.57 better than 1%
64.6 better than 1%
0.81-
41% of 59 duels better than 5%
60% of 5 situations better than 88%
Cache5
40% -
0.68 -
76.5 -
0.77-
40% of 5 duels -
-
Overpass5
40% -
0.55 -
65.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How hi4m plays

Across 290 matches hi4m averages K/R 0.64 and ADR 73.7; the rating across the 150 rated matches is 0.89. Most room to improve: Clutch 1v1 won at 8%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 45% headshots. The strongest map is Inferno with a 60% win rate in 35 matches. In 36 of 150 matches the rating was 1.10 or higher (24%), in 76 it was below 0.90. In 45 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 1.10. hi4m loses the most ELO in match 4 of the day (−296 ELO, win rate 29%). Things go best on Inferno (+185 ELO, win rate 60%). Match no. 3 of the day goes best: 56% win rate, +151 ELO. Improved over the last three months: ELO +121. Got weaker: Rating −0.22, ADR −5.0, Win rate −4 pp. Unchanged in recent months: K/R at 0.63, Headshots at 44%. Last 30 days: 30 matches, win rate 50%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.