Hesu6

North Korea
Streamer

169 followers 23 streams in 30 days 4 avg. viewers last live on Oct 23, 2026

405 matches tracked 50 matches in 30 days
ELO
2,112
30-day peak: 2,242
Rank EU
#175,414
North Korea #297 in North Korea

How does Hesu6 play?

Rating 0.92 (from 260 matches) K/R 0.68 ADR 75.0 from 405 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 260 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.4
Knife kills 5 in 405 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.3%).

2K rounds 11.2%−2.1 pp · Ø 13.3% better than 6%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 20x 4K, 1 ace in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +385
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.09, ADR −5.2, Win rate −6 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.65 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 405 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −233 ELO
92 matches · 43% win rate
In match 2 of the day −81 ELO
102 matches · 47% win rate
On Tuesdays −209 ELO, win rate 41%

Hesu6 loses the most ELO on Dust 2: −233 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 38 · Anubis
  4. Reached level 10 · Dust 2
  5. Highest rating in a match: 2.91 · Mirage

Maps in detail

from the last 405 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage166
57% better than 70%
0.70 better than 33%
78.2 better than 39%
0.95 better than 26%
47% of 287 duels better than 28%
36% of 45 situations better than 44%
Dust 292
43% better than 21%
0.64 better than 8%
70.9 better than 7%
0.88 better than 8%
46% of 190 duels better than 22%
34% of 32 situations better than 43%
Anubis48
58% better than 71%
0.65 better than 11%
71.8 better than 8%
0.91 better than 15%
55% of 69 duels better than 71%
44% of 16 situations better than 69%
Ancient43
53% better than 54%
0.67 better than 15%
75.6 better than 20%
0.86 better than 5%
54% of 74 duels better than 66%
36% of 14 situations better than 45%
Nuke31
58% better than 60%
0.74 better than 41%
77.6 better than 25%
0.99 better than 27%
55% of 67 duels better than 62%
25% of 12 situations better than 16%
Inferno12
42% -
0.67 -
72.1 -
0.98-
40% of 15 duels -
57% of 7 situations -
Cache9
44% -
0.62 -
71.8 -
0.86-
31% of 29 duels -
20% of 5 situations -
Overpass3
33% -
0.60 -
70.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Hesu6 plays

Across 405 matches Hesu6 averages K/R 0.68 and ADR 75.0; the rating across the 260 rated matches is 0.92. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 46% headshots. The strongest map is Nuke with a 58% win rate in 31 matches. In 63 of 260 matches the rating was 1.10 or higher (24%), in 137 it was below 0.90. In 164 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: June 2026 at 0.99. Hesu6 loses the most ELO on Dust 2 (−233 ELO, win rate 43%). Things go best in match 1 of the day (+912 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +912 ELO. Improved over the last three months: Headshots +4 pp, ELO +385. Got weaker: K/R −0.05, Rating −0.09, ADR −5.2, Win rate −6 pp. Last 30 days: 50 matches, win rate 48%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.