hekim120

Turkey
Player
181 matches tracked

How does hekim120 play?

Rating 0.99 (from 151 matches) K/R 0.70 ADR 77.2 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 55%+5 pp · Ø 50% better than 86%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 21%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 23%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 78%
AWP share of kills 17%+7 pp · Ø 10% better than 81%
K/D 0.96−0.05 · Ø 1.01 better than 33%
Pistol kills per match 3.0
Knife kills 2 in 181 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.2%).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 30%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 40%
MVPs per match 2.1−0.2 · Ø 2.3 better than 35%
4Ks and aces 14x 4K, 3 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 70%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 51%
Deaths per round 73%+1 pp · Ø 72% better than 45%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.05, ADR +7.0, ELO +69
= Stayed the same
Headshots at 52%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.74 (at the start 0.67). Just above the average (0.73).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −346 ELO
38 matches · 34% win rate
In match 2 of the day −148 ELO
51 matches · 45% win rate
On Wednesdays −160 ELO, win rate 35%

hekim120 loses the most ELO on Inferno: −346 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 34 · Cache
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
60% better than 83%
0.74 better than 59%
81.1 better than 58%
1.04 better than 62%
56% of 279 duels better than 80%
29% of 34 situations better than 28%
Anubis43
58% better than 73%
0.69 better than 30%
77.7 better than 35%
0.97 better than 36%
48% of 154 duels better than 34%
50% of 12 situations better than 81%
Inferno38
34% better than 7%
0.66 better than 26%
73.8 better than 27%
0.94 better than 30%
46% of 157 duels better than 27%
40% of 15 situations better than 63%
Cache17
24% -
0.66 -
70.8 -
0.93-
53% of 90 duels -
53% of 17 situations -
Mirage11
55% -
0.72 -
77.7 -
1.00-
49% of 49 duels -
20% of 5 situations -
Nuke6
50% -
0.57 -
64.4 -
0.99-
43% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hekim120 plays

Across 181 matches hekim120 averages K/R 0.70 and ADR 77.2; the rating across the 151 rated matches is 0.99. Biggest strength: Rounds with first kill at 15%, better than 96% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 21% of level 8 players. Averages 15.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 60% win rate in 63 matches. In 53 of 151 matches the rating was 1.10 or higher (35%), in 61 it was below 0.90. In 59 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. hekim120 loses the most ELO on Inferno (−346 ELO, win rate 34%). Things go best on Dust 2 (+254 ELO, win rate 60%). Match no. 3 of the day goes best: 58% win rate, +49 ELO. Improved over the last three months: K/R +0.07, Rating +0.05, ADR +7.0, ELO +69. Unchanged in recent months: Headshots at 52%, Win rate at 49%. Last 30 days: 9 matches, win rate 56%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.