hazzzard__
How does hazzzard__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average58% headshots and so well above the average (49%).
Impact
AverageExactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average33% of nades dealing damage or blinding and so slightly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.84. Last 3 months: 0.77 (at the start 0.81). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.13. Last 3 months: 1.08 (at the start 1.10). Clearly above the average (1.02).
Damage per round (ADR)
Best month: May 2026 with 90.9. Last 3 months: 81.5 (at the start 87.1). Just above the average (80.4).
Share of headshot kills
Best month: September 2026 with 60%. Last 3 months: 59% (at the start 57%). Well above the average (49%).
Matches won (win rate)
Best month: September 2026 with 53%. Last 3 months: 51% (at the start 49%). Slightly above the average (49%).
Best month: September 2026 with 2,152. Last 3 months: 2,055 (at the start 1,965).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 45%.
Patterns
From the last 370 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
hazzzard__ loses the most ELO in match 4 of the day: −137 ELO, 41% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Mirage
- Most kills in a match: 38 · Mirage
- Longest win streak: 6 wins in a row · Inferno
- Highest rating in a match: 2.25 · Dust 2
- Reached level 10 · Ancient
Maps in detail
from the last 370 matchesCompared with players on the same level who have at least 15 matches on the map.
How hazzzard__ plays
Across 370 matches hazzzard__ averages K/R 0.79 and ADR 84.2; the rating across the 256 rated matches is 1.09. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 58% headshots. The strongest map is Ancient with a 55% win rate in 51 matches. In 113 of 256 matches the rating was 1.10 or higher (44%), in 80 it was below 0.90. In 189 matches with detailed stats: 37 4Ks and 6 aces. Best month by rating: August 2026 at 1.13. hazzzard__ loses the most ELO in match 4 of the day (−137 ELO, win rate 41%). Things go best on Dust 2 (+328 ELO, win rate 53%). Match no. 1 of the day goes best: 55% win rate, +256 ELO. Improved over the last three months: Headshots +2 pp, ELO +90. Got weaker: K/R −0.04, ADR −5.6. Unchanged in recent months: Rating at 1.08, Win rate at 51%. Last 30 days: 89 matches, win rate 48%, net ELO −63.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.