haru08699

Russia
224 matches tracked 20 matches in 30 days
ELO ▼ 23
2,089
30-day peak: 2,227
Rank EU
#188,027
Russia #52,088 in Russia

How does haru08699 play?

Rating 0.99 (from 121 matches) K/R 0.19 ADR 21.6 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 120 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 82%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 2.8 from the last 223
Knife kills 1 in 223 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so just above the average (13.4%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 59%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 3x 4K, 0 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 20% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 12%
Deaths per round 20%−52 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.52, ADR +59.0
= Stayed the same
Win rate at 47%, ELO at 2,089
▼ Got worse
Rating −0.12, Headshots −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.69 (at the start 0.17). Clearly below the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −301 ELO
34 matches · 35% win rate
On Nuke −201 ELO
20 matches · 35% win rate
Between 12:00 and 18:00 −94 ELO, win rate 35%
On Fridays −52 ELO, win rate 43%

haru08699 loses the most ELO in match 3 of the day: −301 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Ancient
  2. Most kills in a match: 35 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
51% better than 49%
0.74 right on the average
83.9 better than 69%
0.99 better than 35%
52% of 307 duels better than 57%
50% of 14 situations better than 82%
Dust 257
47% better than 33%
0.74 right on the average
83.4 better than 64%
0.98 better than 32%
46% of 184 duels better than 22%
44% of 9 situations better than 69%
Ancient30
50% better than 42%
0.76 better than 57%
83.7 better than 60%
1.09-
58% of 91 duels better than 82%
25% of 8 situations better than 20%
Anubis25
56% better than 65%
0.80 better than 79%
87.4 better than 81%
1.03 right on the average
57% of 133 duels better than 83%
50% of 6 situations better than 77%
Nuke20
35% better than 6%
0.72 better than 28%
83.7 better than 56%
0.93-
55% of 93 duels better than 62%
75% of 4 situations better than 99%
Inferno7
29% -
0.66 -
79.2 -
0.67-
40% of 30 duels -
50% of 2 situations -
Overpass5
60% -
0.70 -
85.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How haru08699 plays

Across 224 matches haru08699 averages K/R 0.19 and ADR 21.6; the rating across the 121 rated matches is 0.99. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 21.6, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Anubis with a 56% win rate in 25 matches. In 42 of 120 matches the rating was 1.10 or higher (35%), in 54 it was below 0.90. In 34 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.05. haru08699 loses the most ELO in match 3 of the day (−301 ELO, win rate 35%). Things go best in match 2 of the day (+178 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +178 ELO. Improved over the last three months: K/R +0.52, ADR +59.0. Got weaker: Rating −0.12, Headshots −6 pp. Unchanged in recent months: Win rate at 47%, ELO at 2,089. Last 30 days: 20 matches, win rate 45%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.