HartissFeatTwitch

France
Streamer Player Viewer
248 matches tracked 40 matches in 30 days
ELO ▲ 17
1,221
30-day peak: 1,274
Rank EU
#923,923
France #17,516 in France

How does HartissFeatTwitch play?

Rating 1.06 K/R 0.76 ADR 86.6 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 248 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average.
Multi-kills
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 65%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 40%−5 pp · Ø 45% better than 22%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.05+0.05 · Ø 1.00 better than 80%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.1%+1.1 pp · Ø 13.0% better than 81%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 76%
MVPs per match 2.5+0.3 · Ø 2.2 better than 87%
4Ks and aces 53x 4K, 7 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.26).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 90%
Enemies flashed per round 0.54+0.28 · Ø 0.26 better than 96%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.08, Rating +0.15, Headshots +3 pp
= Stayed the same
ADR at 86.6, Win rate at 48%, ELO at 1,221
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.81. Last 3 months: 0.77 (at the start 0.69). Clearly above the average (0.72).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −158 ELO
26 matches · 38% win rate
On Mirage −144 ELO
38 matches · 45% win rate
Between 18:00 and 24:00 −400 ELO, win rate 40%
On Fridays −133 ELO, win rate 41%

HartissFeatTwitch loses the most ELO on Anubis: −158 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 34 · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.13 · Dust 2

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
47% better than 40%
0.76 better than 74%
85.7 better than 86%
1.07 better than 80%
50% of 386 duels right on the average
51% of 43 situations better than 85%
Inferno44
59% better than 73%
0.76 better than 74%
86.1 better than 82%
1.09 better than 80%
54% of 181 duels better than 73%
37% of 41 situations better than 50%
Mirage38
45% better than 34%
0.72 right on the average
84.2 better than 78%
0.99 right on the average
45% of 183 duels better than 24%
40% of 20 situations better than 59%
Anubis26
38% better than 14%
0.80 better than 88%
85.3 better than 87%
1.09 better than 84%
51% of 115 duels better than 57%
31% of 26 situations better than 34%
Ancient24
58% better than 75%
0.81 better than 91%
92.6 better than 99%
1.08 better than 84%
59% of 102 duels better than 94%
44% of 18 situations better than 72%
Nuke24
50% right on the average
0.77 better than 71%
93.0 better than 94%
1.04 better than 63%
50% of 155 duels right on the average
33% of 18 situations better than 38%
Cache9
22% -
0.71 -
80.3 -
0.99-
58% of 31 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HartissFeatTwitch plays

Across 248 matches HartissFeatTwitch averages K/R 0.76, ADR 86.6 and a rating of 1.06. Biggest strength: Damage per round (ADR) at 86.6, better than 93% of level 6 players. Most room to improve: Headshot rate at 40%, better than only 22% of level 6 players. Averages 16.7 kills per match with 40% headshots. The strongest map is Inferno with a 59% win rate in 44 matches. In 107 of 248 matches the rating was 1.10 or higher (43%), in 94 it was below 0.90. In 227 matches with detailed stats: 53 4Ks and 7 aces. Best month by rating: September 2026 at 1.10. HartissFeatTwitch loses the most ELO on Anubis (−158 ELO, win rate 38%). Things go best on Inferno (+283 ELO, win rate 59%). Match no. 4 of the day goes best: 57% win rate, +47 ELO. Improved over the last three months: K/R +0.08, Rating +0.15, Headshots +3 pp. Unchanged in recent months: ADR at 86.6, Win rate at 48%, ELO at 1,221. Last 30 days: 40 matches, win rate 48%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.