happola

Finland
Streamer Player

279 followers 2 streams in 30 days 1 avg. viewers last live on Oct 17, 2026

293 matches tracked
ELO ▲ 48
2,343
30-day peak: 2,343
Rank EU
#87,606
Finland #2,025 in Finland

How does happola play?

Rating 1.00 (from 171 matches) K/R 0.61 ADR 64.8 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 2.5
Knife kills 7 in 293 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 7.9% of rounds and so well below the average (13.4%).

2K rounds 7.9%−5.5 pp · Ø 13.4% better than 1%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 11x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +235
= Stayed the same
Headshots at 53%, Win rate at 46%
▼ Got worse
K/R −0.31, ADR −32.0

Aug to Sep 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.74
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.78. Last 3 months: 0.45 (at the start 0.76). Well below the average (0.74).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −128 ELO
37 matches · 43% win rate
On Ancient −121 ELO
31 matches · 42% win rate
Between 18:00 and 24:00 −230 ELO, win rate 32%
On Mondays −274 ELO, win rate 36%

happola loses the most ELO from match 5 of the day: −128 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 32 · Ancient
  3. Highest rating in a match: 2.09 · Ancient
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
55% better than 62%
0.73 better than 42%
76.9 better than 27%
0.97 better than 27%
45% of 173 duels better than 17%
36% of 36 situations better than 44%
Dust 267
43% better than 20%
0.73 better than 43%
78.8 better than 39%
1.02 better than 42%
53% of 182 duels better than 59%
57% of 23 situations better than 91%
Nuke51
53% better than 45%
0.75 better than 46%
79.8 better than 36%
1.00 better than 30%
43% of 108 duels better than 10%
38% of 16 situations better than 45%
Ancient31
42% better than 19%
0.72 better than 37%
78.9 better than 35%
0.97 better than 27%
36% of 80 duels better than 1%
23% of 13 situations better than 15%
Cache15
60% -
0.82 -
82.4 -
1.21-
45% of 40 duels -
57% of 7 situations -
Anubis12
42% -
0.62 -
70.3 -
0.86-
40% of 20 duels -
33% of 3 situations -
Inferno12
50% -
0.71 -
77.1 -
0.99-
41% of 41 duels -
50% of 8 situations -
Overpass6
33% -
0.69 -
75.0 -
0.76-
29% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How happola plays

Across 293 matches happola averages K/R 0.61 and ADR 64.8; the rating across the 171 rated matches is 1.00. Biggest strength: Deaths per round at just 62% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 64.8, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 53% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 55 of 171 matches the rating was 1.10 or higher (32%), in 68 it was below 0.90. In 97 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. happola loses the most ELO from match 5 of the day (−128 ELO, win rate 43%). Things go best in match 2 of the day (+217 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +217 ELO. Improved over the last three months: ELO +235. Got weaker: K/R −0.31, ADR −32.0. Unchanged in recent months: Headshots at 53%, Win rate at 46%. Last 30 days: 5 matches, win rate 60%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.