handyy420

USA
Streamer

1,035 followers 4 streams in 30 days 2 avg. viewers last live on Oct 19, 2026

538 matches tracked 84 matches in 30 days

How does handyy420 play?

Rating 1.04 (from 374 matches) K/R 0.73 ADR 81.7 from 538 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 374 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 54%+5 pp · Ø 49% better than 85%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 75%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.02+0.04 · Ø 0.98 better than 67%
Pistol kills per match 2.1
Knife kills 4 in 538 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (12.9%).

2K rounds 14.5%+1.6 pp · Ø 12.9% better than 87%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 71%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 31x 4K, 6 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 6.3+2.2 · Ø 4.1 better than 90%
Enemies flashed per round 0.22−0.04 · Ø 0.26 better than 39%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, ADR +5.9, Headshots +2 pp, ELO +79
= Stayed the same
Rating at 1.04, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.71). Clearly above the average (0.71).

Patterns

From the last 538 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −241 ELO
60 matches · 42% win rate
On Dust 2 −229 ELO
58 matches · 41% win rate
Between 18:00 and 24:00 −545 ELO, win rate 43%
On Saturdays −220 ELO, win rate 36%

handyy420 loses the most ELO on Anubis: −241 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Most kills in a match: 45 · Ancient
  3. Highest rating in a match: 2.31 · Ancient
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 538 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient152
49% better than 45%
0.77 better than 73%
85.4 better than 79%
1.11 better than 86%
61% of 339 duels better than 94%
41% of 96 situations better than 57%
Nuke99
60% better than 73%
0.74 right on the average
80.7 right on the average
1.05 better than 63%
55% of 253 duels better than 73%
47% of 43 situations better than 72%
Mirage67
46% better than 35%
0.67 better than 29%
75.3 better than 34%
0.94 better than 30%
45% of 139 duels better than 25%
48% of 23 situations better than 76%
Anubis60
42% better than 22%
0.74 better than 64%
82.1 better than 66%
1.03 better than 62%
53% of 172 duels better than 63%
45% of 40 situations better than 71%
Dust 258
41% better than 20%
0.72 right on the average
80.7 better than 59%
0.99 better than 48%
56% of 142 duels better than 84%
29% of 31 situations better than 26%
Inferno53
43% better than 25%
0.72 better than 56%
80.5 better than 59%
1.04 better than 67%
51% of 126 duels better than 54%
30% of 33 situations better than 29%
Cache41
51% -
0.73 -
83.2 -
1.06-
50% of 109 duels -
22% of 18 situations -
Overpass4
50% -
0.75 -
76.3 -
-
-
-
Vertigo4
0% -
0.70 -
82.8 -
0.89-
50% of 12 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How handyy420 plays

Across 538 matches handyy420 averages K/R 0.73 and ADR 81.7; the rating across the 374 rated matches is 1.04. Biggest strength: Utility damage per round at 6.3, better than 90% of level 7 players. Averages 15.9 kills per match with 50% headshots. The strongest map is Nuke with a 60% win rate in 99 matches. In 158 of 374 matches the rating was 1.10 or higher (42%), in 129 it was below 0.90. In 238 matches with detailed stats: 31 4Ks and 6 aces. Best month by rating: September 2026 at 1.08. handyy420 loses the most ELO on Anubis (−241 ELO, win rate 42%). Things go best on Nuke (+519 ELO, win rate 60%). Match no. 3 of the day goes best: 57% win rate, +166 ELO. Improved over the last three months: K/R +0.05, ADR +5.9, Headshots +2 pp, ELO +79. Unchanged in recent months: Rating at 1.04, Win rate at 49%. Last 30 days: 84 matches, win rate 57%, net ELO +365.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.