halcy0_0n

Russia
Moderator Streamer Player Viewer
135 matches tracked
ELO
132
Peak across recorded matches: 781
Rank EU
#1,372,158
Russia #388,195 in Russia

How does halcy0_0n play?

Rating 0.77 (from 103 matches) K/R 0.52 ADR 59.7 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.77
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 26%
Rating distribution from 103 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 2% good 1.10 to 1.29 5% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 54%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 1 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 1

Compared with 520 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 4% of rounds and so well below the average (9%).

Rounds with first kill 4%−5 pp · Ø 9% better than 6%
Opening duels won 40%−4 pp · Ø 44% better than 29%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 60%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 9%
Clutch kills per match 1.40.0 · Ø 1.4 right on the average

Weapons and aim

Average
Where do the kills come from?

0.69 K/D and so clearly below the average (0.81).

Headshot rate 34%−4 pp · Ø 38% better than 28%
AWP share of kills 6%−8 pp · Ø 14% better than 42%
K/D 0.69−0.12 · Ø 0.81 better than 22%
Pistol kills per match 1.7

Impact

Average
Damage and big rounds

1.0 MVPs per match and so well below the average (1.6).

2K rounds 10.1%−0.5 pp · Ø 10.6% better than 41%
3K rounds 2.1%−0.6 pp · Ø 2.7% better than 31%
MVPs per match 1.0−0.6 · Ø 1.6 better than 7%
4Ks and aces 2x 4K, 0 aces in 66 matches

Utility and deaths

Weakness
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (33%).

Utility hit rate 21%−12 pp · Ø 33% better than 6%
Utility damage per round 1.0−1.7 · Ø 2.7 better than 9%
Enemies flashed per round 0.06−0.11 · Ø 0.17 better than 17%
Deaths per round 76%+1 pp · Ø 75% better than 50%

Progress

One value per month, dashed line is the level 1 average
▲ Improved
K/R +0.16, ADR +15.7, Win rate +14 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, ELO −302

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.56
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.56. Last 3 months: 0.56 (at the start 0.40). Slightly below the average (0.61).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −211 ELO
27 matches · 30% win rate
On Dust 2 −202 ELO
25 matches · 24% win rate
On Thursdays −165 ELO, win rate 25%

halcy0_0n loses the most ELO on Mirage: −211 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 27 · Dust 2
  4. Highest rating in a match: 1.84 · Anubis

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis30
47% right on the average
0.55 better than 12%
64.4 better than 13%
0.80 better than 24%
43% of 61 duels better than 32%
39% of 18 situations better than 60%
Nuke29
55% better than 59%
0.58 better than 16%
63.6 better than 11%
0.80 better than 16%
46% of 69 duels better than 36%
40% of 20 situations better than 58%
Mirage27
30% better than 7%
0.46 better than 8%
53.2 better than 6%
0.70 better than 17%
38% of 52 duels better than 26%
22% of 9 situations better than 20%
Dust 225
24% better than 2%
0.46 better than 10%
54.9 better than 10%
0.65 better than 11%
24% of 38 duels better than 3%
33% of 21 situations better than 43%
Ancient10
20% -
0.57 -
60.4 -
0.78-
27% of 15 duels -
17% of 6 situations -
Cache7
14% -
0.60 -
66.7 -
0.90-
50% of 28 duels -
57% of 7 situations -
Inferno3
33% -
0.55 -
66.6 -
0.78-
50% of 8 duels -
100% of 1 situations -
Overpass3
33% -
0.33 -
41.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How halcy0_0n plays

Across 135 matches halcy0_0n averages K/R 0.52 and ADR 59.7; the rating across the 103 rated matches is 0.77. Most room to improve: Rounds with first kill at 4%, better than only 6% of level 1 players. Averages 11.4 kills per match with 34% headshots. The strongest map is Nuke with a 55% win rate in 29 matches. In 8 of 103 matches the rating was 1.10 or higher (8%), in 76 it was below 0.90. In 66 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 0.80. halcy0_0n loses the most ELO on Mirage (−211 ELO, win rate 30%). Things go best on Nuke (+191 ELO, win rate 55%). Match no. 2 of the day goes best: 47% win rate, −20 ELO. Improved over the last three months: K/R +0.16, ADR +15.7, Win rate +14 pp. Got weaker: Headshots −5 pp, ELO −302.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.