hailrakeg

Ukraine
Streamer
518 matches tracked 79 matches in 30 days
ELO ▲ 285
3,227
30-day peak: 3,227
Rank EU ▲ 4,397 places
#3,342
Ukraine #219 in Ukraine
30 days · prev. #7,739 · best #3,308

How does hailrakeg play?

Rating 1.15 (from 374 matches) K/R 0.83 ADR 88.8 from 518 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 374 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 3.3
Zeus kills1 in 518 matches
Knife kills 11 in 518 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 76%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 55x 4K, 11 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.3−1.6 · Ø 3.9 better than 8%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 7%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, ELO +462
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.06, Rating −0.05, ADR −6.6

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: May 2026 with 0.88. Last 3 months: 0.80 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 518 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −86 ELO
67 matches · 51% win rate
On Mirage −42 ELO
181 matches · 51% win rate
On Mondays −76 ELO, win rate 48%

hailrakeg loses the most ELO on Ancient: −86 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Longest win streak: 12 wins in a row · Anubis
  3. Highest rating in a match: 2.72 · Mirage
  4. Most kills in a match: 46 · Dust 2
  5. Reached level 10 · Dust 2

Maps in detail

from the last 518 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage181
51% better than 33%
0.87 better than 89%
92.4 better than 89%
1.15 better than 75%
59% of 659 duels better than 84%
38% of 53 situations better than 47%
Dust 2124
56% better than 54%
0.83 better than 79%
87.4 better than 74%
1.14 better than 70%
62% of 378 duels better than 90%
48% of 50 situations better than 73%
Anubis98
65% better than 81%
0.81 better than 75%
88.6 better than 82%
1.19 better than 85%
56% of 364 duels better than 70%
35% of 43 situations better than 41%
Ancient67
51% better than 34%
0.80 better than 70%
84.4 better than 61%
1.12 better than 69%
56% of 209 duels better than 70%
34% of 38 situations better than 39%
Cache23
57% better than 46%
0.79 right on the average
84.5 better than 45%
1.13 better than 53%
54% of 93 duels better than 45%
42% of 12 situations better than 59%
Nuke11
27% -
0.74 -
81.1 -
1.07-
43% of 37 duels -
33% of 6 situations -
Inferno8
38% -
0.74 -
81.7 -
1.00-
50% of 6 duels -
0% of 3 situations -
Overpass5
100% -
0.92 -
102.7 -
1.56-
83% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hailrakeg plays

Across 518 matches hailrakeg averages K/R 0.83 and ADR 88.8; the rating across the 374 rated matches is 1.15. Biggest strength: K/D at 1.21, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 52% headshots. The strongest map is Anubis with a 65% win rate in 98 matches. In 200 of 374 matches the rating was 1.10 or higher (53%), in 94 it was below 0.90. In 248 matches with detailed stats: 55 4Ks and 11 aces. Best month by rating: June 2026 at 1.23. hailrakeg loses the most ELO on Ancient (−86 ELO, win rate 51%). Things go best on Anubis (+705 ELO, win rate 65%). Improved over the last three months: Headshots +5 pp, ELO +462. Got weaker: K/R −0.06, Rating −0.05, ADR −6.6. Unchanged in recent months: Win rate at 55%. Last 30 days: 79 matches, win rate 57%, net ELO +255.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.