h34db4ngcs

Mayotte
Streamer

234 followers 1 stream in 30 days 4 avg. viewers last live on Oct 10, 2026

270 matches tracked 14 matches in 30 days

How does h34db4ngcs play?

Rating 1.15 (from 113 matches) K/R 0.81 ADR 83.4 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 113 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 8% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 19%+7 pp · Ø 12% better than 81%
K/D 1.13+0.09 · Ø 1.04 better than 75%
Pistol kills per match 3.3
Knife kills 2 in 270 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 15x 4K, 6 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 14%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.83, Rating at 1.15, ADR at 84.5
▼ Got worse
Headshots −6 pp, Win rate −12 pp, ELO −281

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −167 ELO
86 matches · 42% win rate
On Mirage −92 ELO
83 matches · 48% win rate
Between 12:00 and 18:00 −239 ELO, win rate 44%
On Thursdays −150 ELO, win rate 38%

h34db4ngcs loses the most ELO in match 1 of the day: −167 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.69 · Mirage
  3. Most kills in a match: 45 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
48% better than 31%
0.79 better than 70%
82.4 better than 55%
1.13 better than 76%
60% of 176 duels better than 90%
33% of 27 situations better than 32%
Anubis59
56% better than 63%
0.83 better than 85%
85.0 better than 69%
1.15 better than 81%
58% of 130 duels better than 81%
29% of 24 situations better than 25%
Ancient58
57% better than 64%
0.82 better than 79%
83.8 better than 55%
1.24 better than 93%
60% of 134 duels better than 87%
56% of 18 situations better than 88%
Dust 234
41% better than 14%
0.76 better than 57%
80.9 better than 48%
0.95-
43% of 51 duels better than 11%
0% of 3 situations better than 1%
Cache15
47% -
0.93 -
96.5 -
1.29-
57% of 37 duels -
25% of 4 situations -
Inferno15
53% better than 36%
0.74 better than 38%
78.4 better than 23%
0.82-
50% of 2 duels better than 22%
0% of 2 situations better than 1%
Vertigo5
20% -
0.80 -
77.9 -
1.13-
56% of 25 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How h34db4ngcs plays

Across 270 matches h34db4ngcs averages K/R 0.81 and ADR 83.4; the rating across the 113 rated matches is 1.15. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 58% headshots. The strongest map is Ancient with a 57% win rate in 58 matches. In 56 of 113 matches the rating was 1.10 or higher (50%), in 32 it was below 0.90. In 72 matches with detailed stats: 15 4Ks and 6 aces. Best month by rating: June 2026 at 1.21. h34db4ngcs loses the most ELO in match 1 of the day (−167 ELO, win rate 42%). Things go best on Anubis (+218 ELO, win rate 56%). Match no. 4 of the day goes best: 56% win rate, +32 ELO. Got weaker: Headshots −6 pp, Win rate −12 pp, ELO −281. Unchanged in recent months: K/R at 0.83, Rating at 1.15, ADR at 84.5. Last 30 days: 14 matches, win rate 36%, net ELO −103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.