gulachax

Argentina
Player
319 matches tracked 42 matches in 30 days
ELO ▲ 16
1,512
30-day peak: 1,577
Rank SA
#22,107
Argentina #6,015 in Argentina

How does gulachax play?

Rating 0.94 (from 172 matches) K/R 0.65 ADR 72.4 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 172 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Level 7

Compared with 988 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 46%−3 pp · Ø 49% better than 18%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 4%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so slightly below the average (0.97).

Headshot rate 51%+5 pp · Ø 46% better than 76%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.89−0.08 · Ø 0.97 better than 13%
Pistol kills per match 2.6
Knife kills 1 in 319 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.7%−0.1 pp · Ø 12.8% better than 40%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 30%
MVPs per match 1.8−0.4 · Ø 2.2 better than 9%
4Ks and aces 21x 4K, 0 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.26).

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 51%
Enemies flashed per round 0.46+0.20 · Ø 0.26 better than 90%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.07, Rating +0.10, ADR +8.5, ELO +126
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.62). Just below the average (0.71).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −279 ELO
42 matches · 36% win rate
In match 2 of the day −159 ELO
67 matches · 45% win rate
On Sundays −191 ELO, win rate 38%

gulachax loses the most ELO in match 4 of the day: −279 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Ancient
  2. Recorded match no. 250 · Nuke
  3. Most kills in a match: 33 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage140
56% better than 70%
0.68 better than 27%
75.0 better than 26%
0.98 better than 41%
49% of 348 duels better than 41%
26% of 42 situations better than 23%
Inferno54
52% better than 53%
0.58 better than 5%
69.2 better than 10%
0.89 better than 21%
40% of 101 duels better than 5%
33% of 15 situations better than 37%
Nuke37
41% better than 16%
0.58 better than 3%
67.6 better than 4%
0.91-
42% of 45 duels better than 10%
67% of 3 situations better than 97%
Dust 236
44% better than 32%
0.65 better than 18%
70.2 better than 8%
0.90 better than 17%
40% of 104 duels better than 5%
42% of 19 situations better than 62%
Ancient26
58% better than 75%
0.76 better than 68%
82.1 better than 57%
1.08 better than 77%
53% of 57 duels better than 70%
33% of 9 situations better than 38%
Anubis12
50% -
0.63 -
70.8 -
0.91-
42% of 48 duels -
40% of 10 situations -
Cache8
0% -
0.54 -
64.0 -
0.74-
38% of 8 duels -
67% of 3 situations -
Overpass6
50% -
0.61 -
58.5 -
0.54-
29% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gulachax plays

Across 319 matches gulachax averages K/R 0.65 and ADR 72.4; the rating across the 172 rated matches is 0.94. Biggest strength: Headshot rate at 51%, better than 76% of level 7 players. Most room to improve: Damage per round (ADR) at 72.4, better than only 11% of level 7 players. Averages 14.4 kills per match with 51% headshots. The strongest map is Ancient with a 58% win rate in 26 matches. In 54 of 172 matches the rating was 1.10 or higher (31%), in 78 it was below 0.90. In 142 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: August 2026 at 0.98. gulachax loses the most ELO in match 4 of the day (−279 ELO, win rate 36%). Things go best in match 1 of the day (+602 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +602 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +8.5, ELO +126. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 42 matches, win rate 50%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.