How does grausam_cs play?

K/R 0.86 ADR 89.0 from 141 matches
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
K/D 1.29+0.25 · Ø 1.04 better than 96%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

MVPs per match 2.7+0.3 · Ø 2.4 better than 82%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether grausam_cs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 141 before.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −62 ELO
23 matches · 43% win rate
In match 2 of the day −44 ELO
28 matches · 46% win rate
Between 12:00 and 18:00 −201 ELO, win rate 32%
On Tuesdays −106 ELO, win rate 41%

grausam_cs loses the most ELO on Ancient: −62 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Nuke
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 5 wins in a row · Anubis
  4. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis41
51% better than 45%
0.85 better than 89%
87.5 better than 80%
-
-
-
Dust 232
59% better than 73%
0.93 better than 97%
92.1 better than 90%
1.06-
50% of 6 duels better than 39%
-
Ancient23
43% better than 20%
0.79 better than 65%
86.5 better than 68%
-
-
-
Nuke13
62% -
0.83 -
90.5 -
1.67-
100% of 4 duels -
-
Inferno11
36% -
0.86 -
86.6 -
-
-
-
Overpass8
50% -
0.74 -
85.0 -
-
-
-
Mirage7
57% -
0.93 -
91.2 -
-
-
-
Cache6
33% -
0.95 -
95.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How grausam_cs plays

Biggest strength: K/D at 1.29, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 19.1 kills per match with 51% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. grausam_cs loses the most ELO on Ancient (−62 ELO, win rate 43%). Things go best on Dust 2 (+250 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +96 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.