GRAPEcs2

USA
Streamer
149 matches tracked 18 matches in 30 days
ELO ▲ 59
3,017
30-day peak: 3,017
Rank NA ▼ 1 place
#235
USA #131 in USA
30 days · prev. #234 · best #233

How does GRAPEcs2 play?

Rating 1.10 (from 109 matches) K/R 0.75 ADR 81.1 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 109 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.07).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 27%+15 pp · Ø 12% better than 90%
K/D 1.14+0.07 · Ø 1.07 better than 67%
Pistol kills per match 3.4
Knife kills 6 in 149 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.2%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 24%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 6x 4K, 4 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.7+0.9 · Ø 3.8 better than 76%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 66%−4 pp · Ø 70% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +130
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.26, ADR −4.4, Headshots −17 pp, Win rate −14 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.75).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +107 ELO
36 matches · 53% win rate
On Fridays ±0 ELO, win rate 48%

GRAPEcs2 loses the most ELO in match 2 of the day: +107 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 38 · Inferno
  3. Longest win streak: 9 wins in a row · Ancient
  4. Highest rating in a match: 2.62 · Inferno

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
40% better than 5%
0.71 better than 26%
80.5 better than 40%
1.02 better than 33%
54% of 116 duels better than 58%
33% of 18 situations better than 33%
Ancient32
72% better than 94%
0.76 right on the average
81.2 better than 44%
1.13 better than 72%
67% of 84 duels better than 98%
43% of 21 situations better than 63%
Dust 225
68% better than 91%
0.77 better than 54%
82.7 better than 52%
1.08 right on the average
56% of 73 duels better than 68%
12% of 17 situations better than 3%
Inferno22
59% better than 38%
0.70 better than 18%
74.6 better than 9%
1.06 better than 29%
62% of 60 duels better than 76%
27% of 11 situations better than 20%
Anubis13
38% -
0.76 -
82.0 -
1.04-
59% of 34 duels -
67% of 9 situations -
Nuke7
86% -
0.86 -
89.5 -
1.27-
61% of 33 duels -
0% of 5 situations -
Cache5
80% -
0.92 -
97.0 -
1.52-
90% of 10 duels -
33% of 3 situations -
Overpass3
67% -
0.64 -
72.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How GRAPEcs2 plays

Across 149 matches GRAPEcs2 averages K/R 0.75 and ADR 81.1; the rating across the 109 rated matches is 1.10. Biggest strength: Opening duels won at 59%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 53% headshots. The strongest map is Ancient with a 72% win rate in 32 matches. In 48 of 109 matches the rating was 1.10 or higher (44%), in 35 it was below 0.90. In 58 matches with detailed stats: 6 4Ks and 4 aces. Best month by rating: June 2026 at 1.27. GRAPEcs2 loses the most ELO in match 2 of the day (+107 ELO, win rate 53%). Things go best on Dust 2 (+79 ELO, win rate 68%). Match no. 3 of the day goes best: 65% win rate, +49 ELO. Improved over the last three months: ELO +130. Got weaker: K/R −0.04, Rating −0.26, ADR −4.4, Headshots −17 pp, Win rate −14 pp. Last 30 days: 18 matches, win rate 61%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.