grandmaster_pl
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Average27% of 1v1s won and so well below the average (38%).
Weapons and aim
Average43% headshots and so clearly below the average (47%).
Impact
WeaknessExactly 2 kills in 9.9% of rounds and so well below the average (13.1%).
Utility and deaths
StrengthDied in 63% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 0.95 (at the start 1.01). Clearly below the average (1.00).
Damage per round (ADR)
Last 3 months: 71.4 (at the start 74.1). Clearly below the average (79.2).
Share of headshot kills
Last 3 months: 45% (at the start 41%). Slightly below the average (47%).
Matches won (win rate)
Last 3 months: 58% (at the start 67%). Well above the average (48%).
Last 3 months: 1,634 (at the start 1,502).
Rounds with first kill
1v1 clutches won
Patterns
From the last 47 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.48 · Vertigo
- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 28 · Ancient
Maps in detail
from the last 47 matchesCompared with players on the same level who have at least 15 matches on the map.
How grandmaster_pl plays
Across 47 matches grandmaster_pl averages K/R 0.66, ADR 72.6 and a rating of 0.98. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 8 players. Averages 14.8 kills per match with 43% headshots. In 20 of 47 matches the rating was 1.10 or higher (43%), in 20 it was below 0.90. In 25 matches with detailed stats: 1 4Ks and 0 aces. Improved over the last three months: Headshots +4 pp, ELO +132. Got weaker: Rating −0.06, Win rate −9 pp. Unchanged in recent months: K/R at 0.65, ADR at 71.4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.