gr3cki_

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223 matches tracked 12 matches in 30 days Follow on Twitch

How does gr3cki_ play?

Rating 1.03 (from 170 matches) K/R 0.76 ADR 82.3 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 170 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 51%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 9%−2 pp better than 50%
K/D 1.02−0.02 better than 42%
Pistol kills per match 3.1
Knife kills 3 in 223 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.5 pp better than 59%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 27x 4K, 2 aces in 170 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.1−1.0 better than 21%
Enemies flashed per round 0.17−0.13 better than 15%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 81.9, Win rate at 49%
▼ Got worse
Headshots −3 pp, ELO −106

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.76 (at the start 0.75).

Patterns

From the last 223 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −295 ELO
42 matches · 38% wins
On Mirage −213 ELO
64 matches · 50% wins
Between 0:00 and 6:00 −97 ELO, win rate 40%
On Thursdays −80 ELO, win rate 41%

gr3cki_ loses the most ELO in match 1 of the day: −295 ELO, 38% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 38 · Mirage
  4. Highest rating in a match: 2.63 · Ancient

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
50% better than 42%
0.74 level
82.5 better than 59%
1.00 better than 38%
52% of 311 duels level
23% of 22 situations better than 13%
Dust 253
49% better than 37%
0.76 better than 58%
82.9 better than 59%
1.06 better than 56%
50% of 230 duels better than 41%
39% of 23 situations better than 53%
Anubis40
50% better than 39%
0.71 better than 33%
76.7 better than 26%
0.95 better than 20%
48% of 189 duels better than 28%
19% of 16 situations better than 9%
Ancient39
46% better than 27%
0.83 better than 86%
87.8 better than 79%
1.12 better than 78%
53% of 214 duels better than 57%
55% of 11 situations better than 84%
Cache10
40% -
0.77 -
81.1 -
1.10-
44% of 43 duels -
13% of 8 situations -
Inferno10
50% -
0.71 -
83.5 -
0.92-
50% of 44 duels -
-
Nuke6
83% -
0.64 -
69.3 -
0.98-
57% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gr3cki_ plays

Across 223 matches gr3cki_ averages K/R 0.76 and ADR 82.3; the rating across the 170 rated matches is 1.03. Biggest strength: Headshot rate at 60%. That is better than 93% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 19% of players on level 10. On average 16.7 kills per match, 60% of them headshots. The strongest map is Inferno with a 50% win rate in 10 matches. In 68 of 170 matches the rating was 1.10 or higher (40%), in 68 it was below 0.90. In 170 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. gr3cki_ loses the most ELO in match 1 of the day (−295 ELO, win rate 38%). Things go best on Dust 2 (+56 ELO, win rate 49%). Got weaker: Headshots −3 pp, ELO −106. Unchanged in recent months: K/R at 0.76, ADR at 81.9, Win rate at 49%. Last 30 days: 12 matches, win rate 42%, ELO balance −37.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.