gr0mjkeee

Russia
Streamer

23,321 followers 14 streams in 30 days 188 avg. viewers last live on Oct 23, 2026

480 matches tracked 56 matches in 30 days

How does gr0mjkeee play?

Rating 0.94 (from 356 matches) K/R 0.60 ADR 67.3 from 480 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 356 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 7%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.3
Knife kills 1 in 480 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (4.2%).

2K rounds 10.3%−3.1 pp · Ø 13.4% better than 1%
3K rounds 2.3%−1.9 pp · Ø 4.2% better than 1%
MVPs per match 1.8−0.6 · Ø 2.4 better than 4%
4Ks and aces 30x 4K, 2 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 12%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +397
= Stayed the same
Rating at 0.95, Headshots at 40%, Win rate at 53%
▼ Got worse
K/R −0.09, ADR −11.0

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: May 2026 with 0.68. Last 3 months: 0.57 (at the start 0.66). Well below the average (0.74).

Patterns

From the last 480 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −230 ELO
21 matches · 29% win rate
On Mirage −192 ELO
145 matches · 48% win rate
On Thursdays −147 ELO, win rate 47%

gr0mjkeee loses the most ELO on Anubis: −230 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 2.11 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 480 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
48% better than 31%
0.67 better than 15%
74.8 better than 18%
0.95 better than 19%
50% of 342 duels better than 39%
38% of 65 situations better than 46%
Dust 2127
54% better than 53%
0.63 better than 6%
70.5 better than 6%
0.91 better than 9%
48% of 368 duels better than 29%
37% of 49 situations better than 46%
Ancient107
59% better than 70%
0.66 better than 11%
75.8 better than 18%
0.93 better than 15%
52% of 358 duels better than 47%
37% of 52 situations better than 47%
Nuke43
63% better than 74%
0.68 better than 14%
73.9 better than 12%
0.96 better than 20%
49% of 118 duels better than 30%
20% of 20 situations better than 10%
Inferno24
42% better than 11%
0.65 better than 5%
74.0 better than 9%
0.93 better than 5%
49% of 51 duels better than 18%
43% of 7 situations better than 64%
Anubis21
29% better than 2%
0.63 better than 6%
69.6 better than 4%
0.91 better than 10%
53% of 55 duels better than 55%
45% of 20 situations better than 66%
Cache9
44% -
0.82 -
89.8 -
1.22-
66% of 38 duels -
25% of 4 situations -
Overpass4
50% -
0.79 -
85.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How gr0mjkeee plays

Across 480 matches gr0mjkeee averages K/R 0.60 and ADR 67.3; the rating across the 356 rated matches is 0.94. Biggest strength: Deaths per round at just 62% (lower is better), better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 67.3, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 41% headshots. The strongest map is Nuke with a 63% win rate in 43 matches. In 97 of 356 matches the rating was 1.10 or higher (27%), in 167 it was below 0.90. In 279 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: August 2026 at 1.02. gr0mjkeee loses the most ELO on Anubis (−230 ELO, win rate 29%). Things go best on Ancient (+515 ELO, win rate 59%). Match no. 3 of the day goes best: 58% win rate, +344 ELO. Improved over the last three months: ELO +397. Got weaker: K/R −0.09, ADR −11.0. Unchanged in recent months: Rating at 0.95, Headshots at 40%, Win rate at 53%. Last 30 days: 56 matches, win rate 54%, net ELO +139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.