Gorin4i

Armenia
Streamer

2,222 followers 1 stream in 30 days 4 avg. viewers last live on Oct 1, 2026

232 matches tracked 26 matches in 30 days
ELO ▼ 130
916
30-day peak: 1,101
Rank EU
#1,273,854
Armenia #2,477 in Armenia

How does Gorin4i play?

Rating 0.81 (from 167 matches) K/R 0.59 ADR 65.7 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 35%
Rating distribution from 167 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 10% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 43%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 4

Compared with 706 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 27%
Opening duels won 45%−4 pp · Ø 49% better than 22%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 14%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 36%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so clearly below the average (0.97).

Headshot rate 39%−4 pp · Ø 43% better than 29%
AWP share of kills 2%−10 pp · Ø 12% better than 15%
K/D 0.80−0.17 · Ø 0.97 better than 8%
Pistol kills per match 1.8
Knife kills 2 in 232 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.8% of rounds and so well below the average (12.8%).

2K rounds 9.8%−3.0 pp · Ø 12.8% better than 5%
3K rounds 2.4%−1.4 pp · Ø 3.8% better than 8%
MVPs per match 1.7−0.4 · Ø 2.1 better than 13%
4Ks and aces 9x 4K, 0 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 5%
Utility damage per round 2.2−1.5 · Ø 3.7 better than 13%
Enemies flashed per round 0.29+0.05 · Ø 0.24 better than 65%
Deaths per round 74%+1 pp · Ø 73% better than 46%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.59, Rating at 0.82, ADR at 65.6, Win rate at 48%, ELO at 916
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: June 2026 with 0.62. Last 3 months: 0.59 (at the start 0.60). Well below the average (0.71).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −156 ELO
22 matches · 36% win rate
On Mirage −116 ELO
47 matches · 45% win rate
On Wednesdays −170 ELO, win rate 31%

Gorin4i loses the most ELO on Anubis: −156 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Mirage
  2. Highest rating in a match: 1.58 · Dust 2
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient61
57% better than 75%
0.64 better than 25%
67.8 better than 10%
0.88 better than 29%
48% of 132 duels right on the average
38% of 24 situations right on the average
Dust 255
44% better than 32%
0.56 better than 5%
63.2 better than 3%
0.77 better than 5%
43% of 163 duels better than 17%
38% of 21 situations right on the average
Mirage47
45% better than 38%
0.61 better than 15%
68.2 better than 10%
0.84 better than 14%
49% of 195 duels right on the average
28% of 18 situations better than 26%
Nuke24
46% better than 26%
0.58 better than 16%
62.6 better than 10%
0.71-
41% of 39 duels better than 17%
27% of 11 situations better than 26%
Anubis22
36% better than 12%
0.49 better than 1%
58.8 better than 1%
0.72 better than 1%
46% of 50 duels better than 34%
0% of 6 situations better than 1%
Inferno10
40% -
0.63 -
66.4 -
0.94-
42% of 12 duels -
0% of 1 situations -
Cache9
56% -
0.67 -
79.1 -
0.88-
38% of 42 duels -
25% of 4 situations -
Overpass3
100% -
0.56 -
66.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Gorin4i plays

Across 232 matches Gorin4i averages K/R 0.59 and ADR 65.7; the rating across the 167 rated matches is 0.81. Most room to improve: Damage per round (ADR) at 65.7, better than only 3% of level 4 players. Averages 13.1 kills per match with 39% headshots. The strongest map is Ancient with a 57% win rate in 61 matches. In 27 of 167 matches the rating was 1.10 or higher (16%), in 109 it was below 0.90. In 125 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: June 2026 at 0.85. Gorin4i loses the most ELO on Anubis (−156 ELO, win rate 36%). Things go best on Ancient (+268 ELO, win rate 57%). Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.59, Rating at 0.82, ADR at 65.6, Win rate at 48%, ELO at 916. Last 30 days: 26 matches, win rate 46%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.