gorecqq

Russia
Streamer Player

13 followers 10 streams in 30 days 2 avg. viewers last live on Oct 28, 2026

121 matches tracked 77 matches in 30 days
ELO ▲ 254
1,741
30-day peak: 1,916
Rank EU
#407,252
Russia #115,097 in Russia

How does gorecqq play?

Rating 1.17 K/R 0.83 ADR 88.5 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 121 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 8

Compared with 1,221 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 75%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (48%).

Headshot rate 60%+12 pp · Ø 48% better than 97%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.21+0.21 · Ø 1.00 better than 97%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.0%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 77%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 93%
MVPs per match 2.7+0.4 · Ø 2.3 better than 92%
4Ks and aces 22x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.44+0.17 · Ø 0.27 better than 87%
Deaths per round 69%−3 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +211
= Stayed the same
K/R at 0.82, Rating at 1.16
▼ Got worse
ADR −6.4, Headshots −6 pp, Win rate −31 pp

Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.82
JanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 1.04. Last 3 months: 0.82 (at the start 0.85). Clearly above the average (0.73).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +156 ELO
22 matches · 55% win rate
Between 0:00 and 6:00 +19 ELO, win rate 50%

gorecqq loses the most ELO in match 2 of the day: +156 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Most kills in a match: 48 · Nuke
  3. Longest win streak: 12 wins in a row · Inferno
  4. Highest rating in a match: 2.28 · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
65% better than 91%
0.86 better than 94%
91.8 better than 94%
1.21 better than 95%
57% of 207 duels better than 84%
35% of 26 situations better than 42%
Dust 237
65% better than 92%
0.85 better than 94%
89.1 better than 90%
1.20 better than 94%
58% of 134 duels better than 89%
45% of 22 situations better than 74%
Ancient14
64% -
0.83 -
86.6 -
1.16-
57% of 63 duels -
33% of 12 situations -
Inferno8
63% -
0.79 -
87.9 -
1.12-
51% of 39 duels -
67% of 6 situations -
Anubis7
43% -
0.73 -
84.7 -
0.98-
57% of 42 duels -
50% of 4 situations -
Nuke6
83% -
0.69 -
70.8 -
1.02-
46% of 24 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gorecqq plays

Across 121 matches gorecqq averages K/R 0.83, ADR 88.5 and a rating of 1.17. Biggest strength: K/D at 1.21, better than 97% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 8 players. Averages 18.2 kills per match with 60% headshots. The strongest map is Mirage with a 65% win rate in 46 matches. In 64 of 121 matches the rating was 1.10 or higher (53%), in 28 it was below 0.90. In 77 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: March 2026 at 1.46. gorecqq loses the most ELO in match 2 of the day (+156 ELO, win rate 55%). Things go best on Mirage (+462 ELO, win rate 65%). Match no. 1 of the day goes best: 70% win rate, +330 ELO. Improved over the last three months: ELO +211. Got weaker: ADR −6.4, Headshots −6 pp, Win rate −31 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.16. Last 30 days: 77 matches, win rate 53%, net ELO +233.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.