gonaac_
How does gonaac_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).
Compared with 1,184 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (50%).
Clutch
Strength2.3 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.22 K/D and so well above the average (1.00).
Impact
Strength3.2 MVPs per match and so well above the average (2.2).
Utility and deaths
Average6.9 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 1.01. Last 3 months: 0.88 (at the start 0.82). Well above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.41.
Damage per round (ADR)
Best month: August 2026 with 109.1. Last 3 months: 98.1 (at the start 93.4). Well above the average (79.1).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 50% (at the start 47%). Clearly above the average (46%).
Matches won (win rate)
Best month: August 2026 with 51%. Last 3 months: 50% (at the start 47%). Just below the average (51%).
Best month: September 2026 with 1,494. Last 3 months: 1,400 (at the start 1,244).
Rounds with first kill
Best month: August 2026 with 16%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 102 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
gonaac_ loses the most ELO on Dust 2: −146 ELO, 41% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Inferno
- Longest win streak: 7 wins in a row · Inferno
- Most kills in a match: 75 · Ancient
- Highest rating in a match: 3.01 · Mirage
Maps in detail
from the last 102 matchesCompared with players on the same level who have at least 15 matches on the map.
How gonaac_ plays
Across 102 matches gonaac_ averages K/R 0.87 and ADR 96.7; the rating across the 72 rated matches is 1.25. Biggest strength: Rating at 1.25, better than 99% of level 7 players. Averages 19.7 kills per match with 50% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 44 of 72 matches the rating was 1.10 or higher (61%), in 17 it was below 0.90. In 72 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: August 2026 at 1.41. gonaac_ loses the most ELO on Dust 2 (−146 ELO, win rate 41%). Things go best in match 1 of the day (+177 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +177 ELO. Improved over the last three months: K/R +0.06, ADR +4.7, Headshots +3 pp, Win rate +3 pp, ELO +156. Last 30 days: 20 matches, win rate 45%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.