gokujincs

Belarus
Streamer

120 followers 5 streams in 30 days 4 avg. viewers last live on Oct 13, 2026

242 matches tracked 13 matches in 30 days
ELO ▼ 74
1,808
30-day peak: 1,891
Rank EU
#352,309
Belarus #7,951 in Belarus

How does gokujincs play?

Rating 1.01 (from 103 matches) K/R 0.71 ADR 74.4 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 103 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 3.1
Knife kills 1 in 242 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.2%).

2K rounds 16.7%+3.5 pp · Ø 13.2% better than 98%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 5x 4K, 0 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 72%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 72%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.11, ADR +8.5, Headshots +11 pp, Win rate +18 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −134

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.73
DecJanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.84. Last 3 months: 0.78 (at the start 0.67). Clearly above the average (0.73).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −281 ELO
38 matches · 32% win rate
On Mirage −179 ELO
57 matches · 35% win rate
Between 18:00 and 24:00 −375 ELO, win rate 40%
On Thursdays −150 ELO, win rate 35%

gokujincs loses the most ELO from match 5 of the day: −281 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Nuke
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 33 · Ancient

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient59
53% better than 56%
0.74 better than 54%
77.9 better than 34%
1.00 better than 45%
54% of 69 duels better than 67%
17% of 23 situations better than 6%
Mirage57
35% better than 8%
0.68 better than 28%
71.0 better than 13%
1.02 better than 54%
60% of 67 duels better than 93%
30% of 23 situations better than 27%
Anubis35
54% better than 58%
0.66 better than 17%
70.2 better than 7%
0.97 better than 32%
57% of 46 duels better than 80%
33% of 12 situations better than 39%
Dust 231
42% better than 23%
0.74 better than 61%
78.2 better than 41%
0.95 better than 29%
43% of 54 duels better than 14%
25% of 8 situations better than 19%
Nuke24
42% better than 14%
0.72 better than 29%
78.4 better than 30%
1.15-
55% of 29 duels better than 62%
50% of 6 situations better than 76%
Inferno13
31% -
0.73 -
74.1 -
1.05-
83% of 18 duels -
40% of 5 situations -
Overpass12
67% -
0.69 -
67.8 -
0.71-
50% of 4 duels -
0% of 1 situations -
Cache8
50% -
0.77 -
77.6 -
1.14-
58% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gokujincs plays

Across 242 matches gokujincs averages K/R 0.71 and ADR 74.4; the rating across the 103 rated matches is 1.01. Biggest strength: Opening duels won at 57%, better than 93% of level 9 players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 9 players. Averages 15.5 kills per match with 46% headshots. The strongest map is Overpass with a 67% win rate in 12 matches. In 36 of 103 matches the rating was 1.10 or higher (35%), in 39 it was below 0.90. In 34 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.12. gokujincs loses the most ELO from match 5 of the day (−281 ELO, win rate 32%). Things go best on Ancient (+169 ELO, win rate 53%). Match no. 4 of the day goes best: 62% win rate, +63 ELO. Improved over the last three months: K/R +0.11, ADR +8.5, Headshots +11 pp, Win rate +18 pp. Got weaker: ELO −134. Last 30 days: 13 matches, win rate 38%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.