godl1kegg

Ukraine
Streamer

1,307 followers 20 streams in 30 days 15 avg. viewers last live on Oct 24, 2026

481 matches tracked 64 matches in 30 days
ELO ▲ 582
3,058
30-day peak: 3,058
Rank EU ▼ 58 places
#6,447
Ukraine #368 in Ukraine
30 days · prev. #6,389 · best #6,389

How does godl1kegg play?

Rating 0.99 (from 385 matches) K/R 0.70 ADR 76.7 from 481 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 385 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

31% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 31%−11 pp · Ø 42% better than 12%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 0.99−0.06 · Ø 1.05 better than 19%
Pistol kills per match 2.2
Knife kills 6 in 481 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 38%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 32x 4K, 1 ace in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.50+0.18 · Ø 0.32 better than 90%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.5, Win rate +3 pp, ELO +343
= Stayed the same
Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.73 (at the start 0.68). Just below the average (0.75).

Patterns

From the last 481 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −227 ELO
124 matches · 45% win rate
On Sundays −37 ELO, win rate 44%

godl1kegg loses the most ELO on Dust 2: −227 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 481 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2124
45% better than 17%
0.69 better than 19%
72.7 better than 10%
0.99 better than 22%
50% of 409 duels better than 35%
40% of 65 situations right on the average
Mirage115
53% better than 42%
0.72 better than 30%
77.5 better than 26%
1.01 better than 30%
49% of 421 duels better than 28%
26% of 46 situations better than 15%
Ancient102
61% better than 70%
0.70 better than 22%
80.2 better than 39%
0.98 better than 23%
54% of 388 duels better than 59%
35% of 37 situations better than 40%
Anubis79
49% better than 28%
0.75 right on the average
79.6 better than 38%
1.02 better than 36%
52% of 299 duels better than 46%
26% of 34 situations better than 21%
Nuke47
60% better than 56%
0.67 better than 10%
74.6 better than 14%
0.94 better than 10%
47% of 184 duels better than 17%
33% of 18 situations better than 33%
Cache9
33% -
0.66 -
72.9 -
0.97-
44% of 41 duels -
40% of 5 situations -
Overpass5
60% -
0.65 -
67.5 -
1.03-
67% of 3 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How godl1kegg plays

Across 481 matches godl1kegg averages K/R 0.70 and ADR 76.7; the rating across the 385 rated matches is 0.99. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 53% headshots. The strongest map is Ancient with a 61% win rate in 102 matches. In 136 of 385 matches the rating was 1.10 or higher (35%), in 159 it was below 0.90. In 208 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. godl1kegg loses the most ELO on Dust 2 (−227 ELO, win rate 45%). Things go best on Ancient (+476 ELO, win rate 61%). Match no. 3 of the day goes best: 57% win rate, +174 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.5, Win rate +3 pp, ELO +343. Unchanged in recent months: Headshots at 53%. Last 30 days: 64 matches, win rate 67%, net ELO +642.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.