godexxo

Central African Republic
Streamer

23 followers 2 streams in 30 days 1 avg. viewers last live on Oct 12, 2026

582 matches tracked 115 matches in 30 days
ELO ▼ 180
1,864
30-day peak: 2,070
Rank EU
#317,123
Central African Republic #61 in Central African Republic

How does godexxo play?

Rating 1.09 (from 446 matches) K/R 0.77 ADR 88.7 from 582 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 446 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average.
EntryMulti-killsDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (382 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 17%+7 pp · Ø 10% better than 81%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 2.7
Knife kills 19 in 582 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.9%).

2K rounds 14.5%+1.3 pp · Ø 13.2% better than 83%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 91%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 93x 4K, 12 aces in 382 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 74%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.09, Rating +0.14, ADR +4.8, Headshots +4 pp, Win rate +4 pp, ELO +296
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.80 (at the start 0.71). Clearly above the average (0.73).

Patterns

From the last 582 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −296 ELO
190 matches · 47% win rate
On Nuke −171 ELO
36 matches · 39% win rate
On Fridays −311 ELO, win rate 41%

godexxo loses the most ELO on Dust 2: −296 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Dust 2
  2. Recorded match no. 500 · Anubis
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 55 · Ancient
  5. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 582 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage215
56% better than 69%
0.79 better than 79%
92.3 better than 95%
1.14 better than 88%
55% of 1,016 duels better than 76%
28% of 50 situations better than 22%
Dust 2190
47% better than 37%
0.75 better than 66%
85.6 better than 79%
1.05 better than 66%
51% of 932 duels better than 53%
31% of 64 situations better than 33%
Anubis80
56% better than 63%
0.81 better than 82%
89.9 better than 88%
1.12 better than 79%
57% of 437 duels better than 80%
28% of 32 situations better than 25%
Ancient40
50% better than 43%
0.77 better than 69%
87.4 better than 83%
1.14 better than 88%
52% of 162 duels better than 55%
33% of 12 situations better than 38%
Nuke36
39% better than 8%
0.75 better than 46%
88.6 better than 76%
0.99 better than 27%
54% of 169 duels better than 57%
67% of 9 situations better than 95%
Inferno13
31% -
0.67 -
81.1 -
0.94-
48% of 61 duels -
0% of 3 situations -
Cache6
17% -
0.78 -
83.9 -
1.03-
43% of 37 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How godexxo plays

Across 582 matches godexxo averages K/R 0.77 and ADR 88.7; the rating across the 446 rated matches is 1.09. Biggest strength: Rounds with first kill at 16%, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 31%, better than only 17% of level 9 players. Averages 17.2 kills per match with 43% headshots. The strongest map is Mirage with a 56% win rate in 215 matches. In 202 of 446 matches the rating was 1.10 or higher (45%), in 148 it was below 0.90. In 382 matches with detailed stats: 93 4Ks and 12 aces. Best month by rating: August 2026 at 1.14. godexxo loses the most ELO on Dust 2 (−296 ELO, win rate 47%). Things go best on Mirage (+548 ELO, win rate 56%). Match no. 3 of the day goes best: 57% win rate, +444 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +4.8, Headshots +4 pp, Win rate +4 pp, ELO +296. Last 30 days: 115 matches, win rate 47%, net ELO −156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.