Gnarly_Nobody

USA
Streamer Player

LIVE 7 watching now3,924 followers 33 streams in 30 days 5 avg. viewers

329 matches tracked 51 matches in 30 days
ELO ▲ 354
2,077
30-day peak: 2,077
Rank NA ▲ 2,687 places
#6,199
USA #3,736 in USA
30 days · prev. #8,886 · best #6,199

How does Gnarly_Nobody play?

Rating 1.04 (from 192 matches) K/R 0.73 ADR 77.9 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 192 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 2.9
Knife kills 12 in 329 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 25x 4K, 3 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +13 pp, ELO +619
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 78.1
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −86 ELO
60 matches · 43% win rate
On Mirage −62 ELO
52 matches · 42% win rate
On Saturdays −91 ELO, win rate 40%

Gnarly_Nobody loses the most ELO in match 3 of the day: −86 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Cache
  2. Longest win streak: 11 wins in a row · Cache
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 2.21 · Cache
  5. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
44% better than 25%
0.71 better than 36%
77.7 better than 33%
1.08 better than 66%
49% of 147 duels better than 37%
41% of 27 situations better than 61%
Anubis59
49% better than 38%
0.76 better than 62%
78.7 better than 37%
1.07 better than 64%
48% of 156 duels better than 30%
55% of 20 situations better than 87%
Mirage52
42% better than 18%
0.66 better than 16%
73.3 better than 17%
0.93 better than 20%
42% of 128 duels better than 9%
30% of 23 situations better than 27%
Nuke51
59% better than 62%
0.77 better than 55%
77.0 better than 22%
1.13 better than 69%
51% of 112 duels better than 42%
38% of 32 situations better than 45%
Ancient33
52% right on the average
0.77 better than 64%
85.6 better than 72%
1.00-
53% of 34 duels better than 60%
67% of 3 situations better than 96%
Cache33
67% -
0.75 -
82.4 -
1.07-
54% of 100 duels -
50% of 14 situations -
Inferno22
36% better than 8%
0.72 better than 46%
72.6 better than 13%
1.02-
53% of 45 duels better than 58%
43% of 7 situations better than 66%
Overpass15
47% -
0.73 -
77.8 -
1.05-
33% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gnarly_Nobody plays

Across 329 matches Gnarly_Nobody averages K/R 0.73 and ADR 77.9; the rating across the 192 rated matches is 1.04. Biggest strength: Headshot rate at 57%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 57% headshots. The strongest map is Cache with a 67% win rate in 33 matches. In 81 of 192 matches the rating was 1.10 or higher (42%), in 64 it was below 0.90. In 131 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. Gnarly_Nobody loses the most ELO in match 3 of the day (−86 ELO, win rate 43%). Things go best on Cache (+313 ELO, win rate 67%). From match no. 5 of the day on, things go best: 56% win rate, +206 ELO. Improved over the last three months: Win rate +13 pp, ELO +619. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 78.1. Last 30 days: 51 matches, win rate 63%, net ELO +334.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.