gladi7k

Austria
Streamer

1,232 followers 3 streams in 30 days 1 avg. viewers last live on Oct 24, 2026

190 matches tracked 15 matches in 30 days

How does gladi7k play?

Rating 1.02 K/R 0.74 ADR 78.4 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 190 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 23x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 80.1, ELO at 2,020
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −171 ELO
25 matches · 44% win rate
On Dust 2 −91 ELO
43 matches · 40% win rate
On Sundays −15 ELO, win rate 37%

gladi7k loses the most ELO on Anubis: −171 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Dust 2
  2. Most kills in a match: 44 · Anubis
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
55% better than 64%
0.74 better than 53%
78.5 better than 40%
1.03 better than 53%
49% of 187 duels better than 40%
29% of 31 situations better than 24%
Dust 243
40% better than 14%
0.77 better than 65%
80.1 better than 45%
1.07 better than 63%
42% of 157 duels better than 9%
40% of 20 situations better than 58%
Anubis25
44% better than 24%
0.70 better than 31%
77.7 better than 32%
0.95 better than 22%
53% of 90 duels better than 61%
44% of 18 situations better than 69%
Ancient24
50% better than 45%
0.72 better than 38%
75.0 better than 17%
0.99 better than 35%
45% of 84 duels better than 16%
38% of 13 situations right on the average
Inferno19
53% right on the average
0.83 better than 85%
83.7 better than 64%
1.16 better than 83%
58% of 60 duels better than 80%
31% of 13 situations better than 34%
Cache14
57% -
0.68 -
78.9 -
0.93-
51% of 51 duels -
29% of 7 situations -
Nuke12
50% -
0.67 -
72.5 -
0.93-
42% of 45 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gladi7k plays

Across 190 matches gladi7k averages K/R 0.74, ADR 78.4 and a rating of 1.02. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 56% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 77 of 190 matches the rating was 1.10 or higher (41%), in 72 it was below 0.90. In 101 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 1.16. gladi7k loses the most ELO on Anubis (−171 ELO, win rate 44%). Things go best on Mirage (+83 ELO, win rate 55%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 80.1, ELO at 2,020. Last 30 days: 15 matches, win rate 27%, net ELO −134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.