giannhskaras

giannhskaras

XK
Streamer

2,592 followers 1 stream in 30 days 26 avg. viewers last live on Oct 6, 2026

485 matches tracked 161 matches in 30 days

How does giannhskaras play?

Rating 0.99 K/R 0.71 ADR 75.8 from 485 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 485 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (408 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 53%+2 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.99−0.06 · Ø 1.05 better than 22%
Pistol kills per match 2.9
Knife kills 2 in 485 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 35%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 26%
MVPs per match 2.1−0.2 · Ø 2.3 better than 18%
4Ks and aces 52x 4K, 7 aces in 408 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (3.8).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 3.2−0.6 · Ø 3.8 better than 27%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +5.3, Headshots +2 pp, Win rate +11 pp, ELO +695
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 485 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −168 ELO
49 matches · 51% win rate
On Nuke −26 ELO
27 matches · 41% win rate
Between 18:00 and 24:00 −278 ELO, win rate 43%
On Fridays −61 ELO, win rate 47%

giannhskaras loses the most ELO on Dust 2: −168 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 47 · Mirage
  4. Highest rating in a match: 2.12 · Nuke

Maps in detail

from the last 485 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage157
46% better than 21%
0.70 better than 24%
75.6 better than 19%
0.98 better than 24%
52% of 550 duels right on the average
36% of 101 situations better than 42%
Ancient106
58% better than 65%
0.76 right on the average
80.1 better than 38%
1.05 right on the average
56% of 327 duels better than 71%
27% of 70 situations better than 23%
Inferno91
60% better than 60%
0.75 better than 35%
78.2 better than 20%
1.06 better than 33%
57% of 287 duels better than 61%
23% of 52 situations better than 15%
Dust 249
51% better than 41%
0.59 better than 1%
66.5 better than 1%
0.84 better than 2%
44% of 172 duels better than 12%
43% of 23 situations better than 63%
Cache38
53% better than 35%
0.65 better than 6%
71.3 better than 3%
0.92 better than 6%
53% of 113 duels better than 41%
42% of 26 situations better than 59%
Nuke27
41% better than 10%
0.70 better than 19%
76.0 better than 17%
0.95 better than 12%
48% of 95 duels better than 23%
10% of 10 situations better than 4%
Anubis17
35% better than 5%
0.66 better than 11%
74.8 better than 15%
0.94 better than 14%
54% of 48 duels better than 61%
75% of 8 situations better than 98%

Compared with players on the same level who have at least 15 matches on the map.

How giannhskaras plays

Across 485 matches giannhskaras averages K/R 0.71, ADR 75.8 and a rating of 0.99. Biggest strength: Headshot rate at 56%, better than 75% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 56% headshots. The strongest map is Inferno with a 60% win rate in 91 matches. In 172 of 485 matches the rating was 1.10 or higher (35%), in 208 it was below 0.90. In 408 matches with detailed stats: 52 4Ks and 7 aces. Best month by rating: August 2026 at 1.03. giannhskaras loses the most ELO on Dust 2 (−168 ELO, win rate 51%). Things go best in match 4 of the day (+451 ELO, win rate 69%). Match no. 4 of the day goes best: 69% win rate, +451 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +5.3, Headshots +2 pp, Win rate +11 pp, ELO +695. Last 30 days: 161 matches, win rate 53%, net ELO +282.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.