gh0stik3

Ukraine
Player Viewer

21 followers 2 streams in 30 days 1 avg. viewers last live on Oct 23, 2026

186 matches tracked 10 matches in 30 days
ELO ▲ 106
1,135
30-day peak: 1,135
Rank EU
#1,039,927
Ukraine #50,066 in Ukraine

How does gh0stik3 play?

Rating 0.93 (from 91 matches) K/R 0.71 ADR 80.6 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 91 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Higher headshot rate than the level 5 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 71%
Opening duels won 48%−1 pp · Ø 49% better than 41%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 9%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 3%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (44%).

Headshot rate 50%+6 pp · Ø 44% better than 83%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.89−0.08 · Ø 0.97 better than 25%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so slightly above the average (3.7%).

2K rounds 13.5%+0.6 pp · Ø 12.9% better than 72%
3K rounds 4.1%+0.4 pp · Ø 3.7% better than 73%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 10x 4K, 1 ace in 76 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 26%−9 pp · Ø 35% better than 8%
Utility damage per round 1.6−2.2 · Ø 3.8 better than 4%
Enemies flashed per round 0.16−0.09 · Ø 0.25 better than 29%
Deaths per round 80%+7 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +11 pp, ELO +308
= Stayed the same
K/R at 0.69, ADR at 80.2
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.69 (at the start 0.72). Just below the average (0.71).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −140 ELO, win rate 39%
On Thursdays −97 ELO, win rate 28%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Anubis
  2. Most kills in a match: 38 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
45% better than 36%
0.70 right on the average
79.2 better than 60%
0.93 better than 38%
45% of 121 duels better than 27%
27% of 11 situations better than 21%
Ancient36
56% better than 68%
0.71 better than 54%
78.9 better than 55%
0.87 better than 19%
47% of 97 duels better than 38%
27% of 11 situations better than 26%
Dust 235
51% better than 56%
0.71 better than 54%
82.5 better than 77%
0.93 better than 32%
46% of 104 duels better than 31%
40% of 5 situations better than 59%
Anubis33
55% better than 64%
0.73 better than 64%
83.2 better than 78%
1.01 better than 64%
53% of 87 duels better than 71%
27% of 15 situations better than 25%
Inferno10
40% -
0.69 -
81.0 -
0.91-
51% of 37 duels -
33% of 3 situations -
Cache7
14% -
0.76 -
84.6 -
0.74-
44% of 16 duels -
100% of 1 situations -
Overpass6
33% -
0.64 -
74.7 -
-
-
-
Nuke3
33% -
0.59 -
69.1 -
0.74-
40% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gh0stik3 plays

Across 186 matches gh0stik3 averages K/R 0.71 and ADR 80.6; the rating across the 91 rated matches is 0.93. Biggest strength: Headshot rate at 50%, better than 83% of level 5 players. Most room to improve: Deaths per round at 80%, better than only 2% of level 5 players. Averages 15.3 kills per match with 50% headshots. The strongest map is Ancient with a 56% win rate in 36 matches. In 24 of 91 matches the rating was 1.10 or higher (26%), in 44 it was below 0.90. In 76 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: June 2026 at 0.99. Things go best in match 3 of the day (+260 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +260 ELO. Improved over the last three months: Win rate +11 pp, ELO +308. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.69, ADR at 80.2. Last 30 days: 10 matches, win rate 60%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.