GGERAA444

Monaco
Streamer
437 matches tracked 75 matches in 30 days

How does GGERAA444 play?

Rating 1.03 (from 325 matches) K/R 0.76 ADR 83.8 from 437 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 325 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 79%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 3.2
Knife kills 4 in 437 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 39%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 41x 4K, 9 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 87%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +330
= Stayed the same
Rating at 1.04
▼ Got worse
K/R −0.09, ADR −8.2, Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months: 0.74 (at the start 0.83). Just below the average (0.75).

Patterns

From the last 437 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −132 ELO
57 matches · 44% win rate
On Anubis −64 ELO
52 matches · 46% win rate
On Saturdays −71 ELO, win rate 41%

GGERAA444 loses the most ELO in match 4 of the day: −132 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 38 · Mirage
  4. Highest rating in a match: 2.67 · Dust 2

Maps in detail

from the last 437 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2143
48% better than 35%
0.76 better than 55%
83.7 better than 60%
1.02 better than 39%
49% of 457 duels better than 32%
39% of 67 situations better than 53%
Mirage102
54% better than 58%
0.74 better than 44%
81.1 better than 47%
1.01 better than 37%
49% of 370 duels better than 33%
36% of 39 situations better than 45%
Ancient55
53% right on the average
0.78 better than 63%
87.1 better than 73%
1.05 right on the average
51% of 150 duels better than 42%
45% of 29 situations better than 72%
Anubis52
46% better than 26%
0.76 better than 53%
84.1 better than 60%
1.06 right on the average
47% of 155 duels better than 22%
29% of 24 situations better than 25%
Nuke44
52% better than 39%
0.83 better than 80%
88.9 better than 80%
1.09 better than 60%
54% of 173 duels better than 55%
41% of 22 situations better than 56%
Inferno28
50% better than 32%
0.76 better than 45%
81.5 better than 31%
0.95 better than 11%
56% of 72 duels better than 64%
38% of 8 situations better than 47%
Cache9
44% -
0.66 -
74.8 -
0.99-
21% of 19 duels -
0% of 2 situations -
Overpass3
33% -
0.73 -
85.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How GGERAA444 plays

Across 437 matches GGERAA444 averages K/R 0.76 and ADR 83.8; the rating across the 325 rated matches is 1.03. Biggest strength: Headshot rate at 56%, better than 79% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 56% headshots. The strongest map is Mirage with a 54% win rate in 102 matches. In 134 of 325 matches the rating was 1.10 or higher (41%), in 114 it was below 0.90. In 255 matches with detailed stats: 41 4Ks and 9 aces. Best month by rating: August 2026 at 1.07. GGERAA444 loses the most ELO in match 4 of the day (−132 ELO, win rate 44%). Things go best on Mirage (+187 ELO, win rate 54%). Improved over the last three months: Win rate +4 pp, ELO +330. Got weaker: K/R −0.09, ADR −8.2, Headshots −2 pp. Unchanged in recent months: Rating at 1.04. Last 30 days: 75 matches, win rate 51%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.