gg_ha1zy

Spain
Streamer

324 followers 10 streams in 30 days 1 avg. viewers last live on Oct 21, 2026

147 matches tracked 41 matches in 30 days

How does gg_ha1zy play?

Rating 1.13 (from 103 matches) K/R 0.77 ADR 85.3 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 103 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 26% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.6%).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 84%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 17x 4K, 1 ace in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 81%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, ADR +8.1
= Stayed the same
ELO at 2,516
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: September 2026 with 0.99. Last 3 months: 0.81 (at the start 0.73). Clearly above the average (0.75).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −149 ELO
23 matches · 43% win rate
On Mirage −110 ELO
51 matches · 51% win rate
On Tuesdays −125 ELO, win rate 41%

gg_ha1zy loses the most ELO on Anubis: −149 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.45 · Dust 2
  4. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
51% better than 43%
0.79 better than 69%
87.5 better than 77%
1.16 better than 82%
56% of 190 duels better than 74%
41% of 29 situations better than 59%
Dust 239
59% better than 74%
0.84 better than 85%
89.1 better than 82%
1.23 better than 91%
51% of 98 duels better than 45%
38% of 26 situations better than 46%
Anubis23
43% better than 17%
0.69 better than 21%
81.0 better than 45%
1.00 better than 31%
45% of 71 duels better than 14%
8% of 12 situations better than 3%
Ancient12
50% -
0.76 -
81.0 -
1.13-
60% of 20 duels -
60% of 5 situations -
Nuke8
38% -
0.68 -
77.6 -
1.21-
33% of 9 duels -
-
Cache7
29% -
0.74 -
84.4 -
1.03-
42% of 24 duels -
50% of 6 situations -
Inferno6
50% -
0.63 -
76.4 -
0.92-
33% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gg_ha1zy plays

Across 147 matches gg_ha1zy averages K/R 0.77 and ADR 85.3; the rating across the 103 rated matches is 1.13. Biggest strength: Utility damage per round at 5.2, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 59% win rate in 39 matches. In 55 of 103 matches the rating was 1.10 or higher (53%), in 24 it was below 0.90. In 61 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.41. gg_ha1zy loses the most ELO on Anubis (−149 ELO, win rate 43%). Things go best on Dust 2 (+240 ELO, win rate 59%). From match no. 5 of the day on, things go best: 58% win rate, +161 ELO. Improved over the last three months: K/R +0.08, ADR +8.1. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: ELO at 2,516. Last 30 days: 41 matches, win rate 46%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.