gg_ha1zy
LIVE 324 followers 10 streams in 30 days 1 avg. viewers last live on Oct 21, 2026
Name history of gg_ha1zy
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does gg_ha1zy play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so just above the average (52%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average46% headshots and so clearly below the average (51%).
Impact
StrengthExactly 2 kills in 15.3% of rounds and so clearly above the average (13.6%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.99. Last 3 months: 0.81 (at the start 0.73). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.41.
Damage per round (ADR)
Best month: September 2026 with 106.2. Last 3 months: 89.0 (at the start 80.9). Clearly above the average (81.1).
Share of headshot kills
Best month: May 2026 with 52%. Last 3 months: 45% (at the start 47%). Well below the average (51%).
Matches won (win rate)
Best month: September 2026 with 88%. Last 3 months: 51% (at the start 55%). Just above the average (50%).
Best month: September 2026 with 2,605. Last 3 months: 2,516 (at the start 2,540).
Rounds with first kill
Best month: September 2026 with 17%.
1v1 clutches won
Best month: September 2026 with 57%.
Patterns
From the last 147 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
gg_ha1zy loses the most ELO on Anubis: −149 ELO, 43% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Most kills in a match: 33 · Mirage
- Highest rating in a match: 2.45 · Dust 2
- Longest win streak: 9 wins in a row · Anubis
Maps in detail
from the last 147 matchesCompared with players on the same level who have at least 15 matches on the map.
How gg_ha1zy plays
Across 147 matches gg_ha1zy averages K/R 0.77 and ADR 85.3; the rating across the 103 rated matches is 1.13. Biggest strength: Utility damage per round at 5.2, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 59% win rate in 39 matches. In 55 of 103 matches the rating was 1.10 or higher (53%), in 24 it was below 0.90. In 61 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.41. gg_ha1zy loses the most ELO on Anubis (−149 ELO, win rate 43%). Things go best on Dust 2 (+240 ELO, win rate 59%). From match no. 5 of the day on, things go best: 58% win rate, +161 ELO. Improved over the last three months: K/R +0.08, ADR +8.1. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: ELO at 2,516. Last 30 days: 41 matches, win rate 46%, net ELO −89.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.