Gepaaaaaaa

Montenegro
Streamer
226 matches tracked
ELO ▼ 27
2,033
30-day peak: 2,060
Rank EU
#220,153
Montenegro #331 in Montenegro

How does Gepaaaaaaa play?

Rating 0.99 (from 102 matches) K/R 0.70 ADR 75.2 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 102 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 32% weak 0.75 to 0.89 20% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

4% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 97%
Clutch 1v2 won 4%−18 pp · Ø 22% better than 1%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 3.1
Knife kills 2 in 226 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.1%).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 79%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 2%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 5x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +16 pp, ELO +195
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 75.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −522 ELO
75 matches · 41% win rate
On Ancient −292 ELO
36 matches · 42% win rate
Between 6:00 and 12:00 −185 ELO, win rate 37%
On Mondays −382 ELO, win rate 33%

Gepaaaaaaa loses the most ELO in match 1 of the day: −522 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.80 · Dust 2
  3. Most kills in a match: 34 · Mirage
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
53% better than 56%
0.72 better than 41%
77.6 better than 33%
1.02 better than 46%
49% of 193 duels better than 37%
37% of 19 situations better than 49%
Mirage63
48% better than 37%
0.67 better than 20%
75.4 better than 25%
1.03 better than 53%
47% of 122 duels better than 28%
27% of 11 situations better than 21%
Ancient36
42% better than 20%
0.67 better than 15%
72.6 better than 10%
0.86-
47% of 45 duels better than 27%
29% of 7 situations better than 26%
Anubis25
52% better than 49%
0.71 better than 35%
75.4 better than 20%
1.00-
53% of 32 duels better than 61%
33% of 6 situations better than 39%
Cache9
67% -
0.69 -
71.2 -
0.93-
50% of 26 duels -
75% of 4 situations -
Inferno6
33% -
0.57 -
61.1 -
1.09-
45% of 11 duels -
50% of 2 situations -
Nuke4
50% -
0.88 -
80.7 -
0.81-
38% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Gepaaaaaaa plays

Across 226 matches Gepaaaaaaa averages K/R 0.70 and ADR 75.2; the rating across the 102 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.4%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Dust 2 with a 53% win rate in 81 matches. In 30 of 102 matches the rating was 1.10 or higher (29%), in 39 it was below 0.90. In 32 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 1.03. Gepaaaaaaa loses the most ELO in match 1 of the day (−522 ELO, win rate 41%). Things go best in match 2 of the day (+185 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +185 ELO. Improved over the last three months: Headshots +5 pp, Win rate +16 pp, ELO +195. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 75.1. Last 30 days: 4 matches, win rate 50%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.