genjiree

Japan
Moderator Streamer Player
446 matches tracked 136 matches in 30 days

How does genjiree play?

Rating 1.16 (from 328 matches) K/R 0.86 ADR 92.2 from 446 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 328 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 98%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 1.14+0.14 · Ø 1.00 better than 90%
Pistol kills per match 3.3
Knife kills 13 in 446 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 15.4%+2.2 pp · Ø 13.2% better than 93%
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 95%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 70x 4K, 8 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 80%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 92%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.86, Rating at 1.17, ADR at 91.9, Win rate at 48%, ELO at 1,895
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: May 2026 with 0.91. Last 3 months unchanged at 0.86. Well above the average (0.73).

Patterns

From the last 446 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −179 ELO
28 matches · 36% win rate
On Dust 2 −93 ELO
106 matches · 48% win rate
On Sundays −352 ELO, win rate 38%

genjiree loses the most ELO on Anubis: −179 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 3.07 · Ancient
  4. Reached level 10 · Dust 2
  5. Most kills in a match: 51 · Mirage

Maps in detail

from the last 446 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage146
50% right on the average
0.86 better than 94%
93.1 better than 96%
1.15 better than 89%
55% of 671 duels better than 76%
37% of 41 situations better than 47%
Dust 2106
48% better than 41%
0.86 better than 94%
89.8 better than 90%
1.18 better than 90%
52% of 477 duels better than 59%
20% of 45 situations better than 12%
Ancient83
51% better than 48%
0.91 better than 97%
97.0 better than 97%
1.23 better than 96%
54% of 410 duels better than 67%
56% of 25 situations better than 86%
Inferno42
48% better than 33%
0.86 better than 92%
93.7 better than 94%
1.16 better than 83%
58% of 196 duels better than 80%
54% of 13 situations better than 83%
Nuke30
50% better than 36%
0.82 better than 73%
87.3 better than 72%
1.07 better than 53%
48% of 114 duels better than 26%
43% of 14 situations better than 58%
Anubis28
36% better than 9%
0.80 better than 79%
88.5 better than 85%
1.03 better than 54%
43% of 81 duels better than 12%
25% of 4 situations better than 21%
Cache9
78% -
0.86 -
89.9 -
1.19-
61% of 31 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How genjiree plays

Across 446 matches genjiree averages K/R 0.86 and ADR 92.2; the rating across the 328 rated matches is 1.16. Biggest strength: Headshot rate at 63%, better than 98% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 9 players. Averages 19.4 kills per match with 63% headshots. The strongest map is Ancient with a 51% win rate in 83 matches. In 174 of 328 matches the rating was 1.10 or higher (53%), in 82 it was below 0.90. In 227 matches with detailed stats: 70 4Ks and 8 aces. Best month by rating: June 2026 at 1.21. genjiree loses the most ELO on Anubis (−179 ELO, win rate 36%). Things go best in match 4 of the day (+175 ELO, win rate 55%). Match no. 4 of the day goes best: 55% win rate, +175 ELO. Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.17, ADR at 91.9, Win rate at 48%, ELO at 1,895. Last 30 days: 136 matches, win rate 53%, net ELO +267.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.