GeNexoon

Brazil
Streamer Player

204 followers 29 streams in 30 days 1 avg. viewers last live on Oct 22, 2026

359 matches tracked 166 matches in 30 days

How does GeNexoon play?

Rating 1.07 (from 309 matches) K/R 0.79 ADR 86.8 from 359 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 309 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (306 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.04+0.02 · Ø 1.02 better than 55%
Pistol kills per match 2.6
Knife kills 5 in 359 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 77%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 71x 4K, 5 aces in 306 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 3%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.18, ADR +5.1, Win rate +10 pp, ELO +470
= Stayed the same
Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 359 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −82 ELO
27 matches · 44% win rate
On Ancient −39 ELO
57 matches · 53% win rate
Between 12:00 and 18:00 −283 ELO, win rate 42%
On Mondays −235 ELO, win rate 41%

GeNexoon loses the most ELO on Cache: −82 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 250 · Vertigo
  4. Highest rating in a match: 2.26 · Dust 2

Maps in detail

from the last 359 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
52% right on the average
0.81 better than 80%
89.2 better than 85%
1.08 better than 67%
53% of 641 duels better than 63%
30% of 53 situations better than 28%
Anubis77
49% better than 40%
0.78 better than 72%
88.1 better than 85%
1.05 better than 59%
49% of 362 duels better than 39%
47% of 30 situations better than 73%
Ancient57
53% right on the average
0.78 better than 65%
84.6 better than 65%
1.06 better than 58%
49% of 287 duels better than 35%
45% of 22 situations better than 69%
Nuke44
61% better than 71%
0.78 better than 58%
83.7 better than 56%
1.08 better than 56%
54% of 163 duels better than 55%
53% of 17 situations better than 79%
Dust 237
35% better than 6%
0.80 better than 78%
85.7 better than 74%
1.10 better than 72%
45% of 130 duels better than 18%
40% of 15 situations better than 57%
Cache27
44% -
0.83 -
86.2 -
1.08-
56% of 120 duels -
6% of 16 situations -
Inferno4
25% -
0.79 -
78.7 -
1.16-
69% of 13 duels -
60% of 5 situations -
Vertigo3
67% -
0.72 -
78.0 -
1.04-
40% of 10 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GeNexoon plays

Across 359 matches GeNexoon averages K/R 0.79 and ADR 86.8; the rating across the 309 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 51% headshots. The strongest map is Nuke with a 61% win rate in 44 matches. In 133 of 309 matches the rating was 1.10 or higher (43%), in 98 it was below 0.90. In 306 matches with detailed stats: 71 4Ks and 5 aces. Best month by rating: June 2026 at 1.14. GeNexoon loses the most ELO on Cache (−82 ELO, win rate 44%). Things go best in match 2 of the day (+520 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +520 ELO. Improved over the last three months: K/R +0.04, Rating +0.18, ADR +5.1, Win rate +10 pp, ELO +470. Unchanged in recent months: Headshots at 51%. Last 30 days: 166 matches, win rate 50%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.