Gangsta1989

USA
Streamer

LIVE 1 watching now1,611 followers 44 streams in 30 days 7 avg. viewers

942 matches tracked 130 matches in 30 days

How does Gangsta1989 play?

Rating 0.99 (from 814 matches) K/R 0.72 ADR 76.8 from 942 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 814 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average.
AWPer
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (513 matches).

Level 5

Compared with 696 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 20%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 41%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 79%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (44%).

Headshot rate 34%−10 pp · Ø 44% better than 7%
AWP share of kills 22%+12 pp · Ø 10% better than 90%
K/D 0.99+0.01 · Ø 0.98 better than 68%
Pistol kills per match 2.6
Knife kills 20 in 942 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 41%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 44%
MVPs per match 2.0−0.2 · Ø 2.2 better than 40%
4Ks and aces 70x 4K, 7 aces in 513 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 6%
Utility damage per round 2.3−1.6 · Ø 3.9 better than 12%
Enemies flashed per round 0.39+0.15 · Ø 0.24 better than 85%
Deaths per round 72%−1 pp · Ø 73% better than 69%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 75.7, Win rate at 48%
▼ Got worse
Headshots −4 pp, ELO −139

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.70 (at the start 0.73). Just below the average (0.71).

Patterns

From the last 942 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −255 ELO
347 matches · 47% win rate
On Anubis −126 ELO
99 matches · 46% win rate
On Wednesdays −350 ELO, win rate 42%

Gangsta1989 loses the most ELO on Dust 2: −255 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Recorded match no. 500 · Dust 2
  3. Highest rating in a match: 3.11 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 942 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2347
47% better than 40%
0.73 better than 67%
78.7 better than 52%
1.01 better than 67%
50% of 1,081 duels better than 55%
37% of 187 situations better than 47%
Mirage284
53% better than 63%
0.72 better than 60%
76.6 better than 42%
1.00 better than 62%
55% of 872 duels better than 81%
26% of 147 situations better than 18%
Cache116
46% -
0.69 -
73.7 -
0.96-
44% of 299 duels -
40% of 60 situations -
Anubis99
46% better than 35%
0.70 right on the average
75.7 better than 35%
0.96 better than 47%
50% of 310 duels better than 58%
32% of 59 situations better than 39%
Nuke71
45% better than 32%
0.70 better than 47%
75.3 better than 44%
0.95 better than 42%
43% of 182 duels better than 25%
17% of 48 situations better than 8%
Inferno10
40% -
0.60 -
70.6 -
0.92-
41% of 17 duels -
17% of 6 situations -
Ancient9
33% -
0.62 -
70.4 -
0.74-
38% of 39 duels -
60% of 5 situations -
Overpass6
50% -
0.87 -
91.6 -
1.85-
25% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Gangsta1989 plays

Across 942 matches Gangsta1989 averages K/R 0.72 and ADR 76.8; the rating across the 814 rated matches is 0.99. Most room to improve: Utility hit rate at 25%, better than only 6% of level 5 players. Averages 15.7 kills per match with 34% headshots. The strongest map is Mirage with a 53% win rate in 284 matches. In 278 of 814 matches the rating was 1.10 or higher (34%), in 356 it was below 0.90. In 513 matches with detailed stats: 70 4Ks and 7 aces. Best month by rating: July 2026 at 1.01. Gangsta1989 loses the most ELO on Dust 2 (−255 ELO, win rate 47%). Things go best on Mirage (+537 ELO, win rate 53%). Match no. 4 of the day goes best: 56% win rate, +361 ELO. Got weaker: Headshots −4 pp, ELO −139. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 75.7, Win rate at 48%. Last 30 days: 130 matches, win rate 46%, net ELO −140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.