GameOnTJ

United Kingdom
Streamer

36 followers 1 stream in 30 days 1 avg. viewers last live on Oct 9, 2026

167 matches tracked

How does GameOnTJ play?

Rating 0.92 (from 5 matches) K/R 0.75 ADR 81.9 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating from 5 of 167 matches
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 2.9
Knife kills 1 in 167 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

MVPs per match 2.2−0.1 · Ø 2.3 better than 38%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether GameOnTJ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 167 before.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −142 ELO
51 matches · 43% win rate
On Ancient −77 ELO
36 matches · 44% win rate
Between 12:00 and 18:00 −218 ELO, win rate 40%
On Sundays −120 ELO, win rate 39%

GameOnTJ loses the most ELO on Dust 2: −142 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.40 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 37 · Ancient
  5. Reached level 10 · Ancient

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
43% better than 21%
0.72 better than 41%
78.6 better than 38%
0.97-
50% of 10 duels better than 42%
0% of 1 situations better than 1%
Mirage40
50% better than 44%
0.82 better than 83%
88.2 better than 83%
1.15-
50% of 10 duels better than 45%
100% of 2 situations better than 99%
Ancient36
44% better than 24%
0.68 better than 19%
77.8 better than 30%
0.41-
0% of 5 duels better than 1%
-
Inferno25
72% better than 97%
0.81 better than 80%
86.1 better than 73%
-
-
-
Overpass8
50% -
0.76 -
74.8 -
-
-
-
Anubis3
67% -
0.70 -
75.7 -
-
-
-
Nuke3
67% -
0.80 -
81.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How GameOnTJ plays

Across 167 matches GameOnTJ averages K/R 0.75 and ADR 81.9; the rating across the 5 rated matches is 0.92. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Inferno with a 72% win rate in 25 matches. GameOnTJ loses the most ELO on Dust 2 (−142 ELO, win rate 43%). Things go best on Inferno (+344 ELO, win rate 72%). Match no. 2 of the day goes best: 62% win rate, +125 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.