galaxybtw69

United Kingdom
Streamer Player
312 matches tracked 27 matches in 30 days
ELO ▲ 31
1,493
30-day peak: 1,544
Rank EU
#611,522
United Kingdom #11,172 in United Kingdom

How does galaxybtw69 play?

Rating 0.97 (from 308 matches) K/R 0.69 ADR 72.8 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 303 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 32% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 76%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 69%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.99+0.01 · Ø 0.98 better than 54%
Pistol kills per match 2.5 from the last 306
Knife kills 4 in 306 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.8%).

2K rounds 12.0%−0.9 pp · Ø 12.9% better than 23%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 19%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 24x 4K, 1 ace in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.35+0.09 · Ø 0.26 better than 72%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp, ELO +267
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 73.2
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.69 (at the start 0.71). Just below the average (0.71).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −374 ELO
45 matches · 36% win rate
In match 4 of the day −153 ELO
42 matches · 43% win rate
Between 18:00 and 24:00 −231 ELO, win rate 46%
On Thursdays −87 ELO, win rate 46%

galaxybtw69 loses the most ELO on Mirage: −374 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 43 · Cache
  3. Highest rating in a match: 2.04 · Cache

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis64
61% better than 79%
0.69 better than 35%
73.2 better than 16%
0.98 better than 42%
47% of 179 duels better than 33%
45% of 58 situations better than 71%
Ancient63
56% better than 71%
0.71 better than 42%
73.4 better than 14%
0.96 better than 36%
46% of 201 duels better than 27%
33% of 45 situations better than 38%
Nuke49
57% better than 67%
0.75 better than 58%
77.9 better than 37%
1.04 better than 58%
53% of 170 duels better than 65%
38% of 37 situations right on the average
Mirage45
36% better than 9%
0.62 better than 9%
67.3 better than 4%
0.89 better than 15%
50% of 103 duels right on the average
31% of 36 situations better than 32%
Dust 240
45% better than 32%
0.66 better than 22%
72.3 better than 16%
0.93 better than 25%
43% of 129 duels better than 15%
34% of 29 situations better than 40%
Inferno21
48% better than 41%
0.65 better than 21%
65.0 better than 3%
0.93 better than 29%
44% of 59 duels better than 18%
44% of 18 situations better than 66%
Cache20
60% -
0.78 -
81.4 -
1.10-
54% of 52 duels -
33% of 21 situations -
Vertigo4
25% -
0.57 -
48.5 -
0.74-
38% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How galaxybtw69 plays

Across 312 matches galaxybtw69 averages K/R 0.69 and ADR 72.8; the rating across the 308 rated matches is 0.97. Biggest strength: Deaths per round at just 70% (lower is better), better than 82% of level 7 players. Most room to improve: Damage per round (ADR) at 72.8, better than only 12% of level 7 players. Averages 15.2 kills per match with 49% headshots. The strongest map is Anubis with a 61% win rate in 64 matches. In 82 of 303 matches the rating was 1.10 or higher (27%), in 125 it was below 0.90. In 219 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. galaxybtw69 loses the most ELO on Mirage (−374 ELO, win rate 36%). Things go best on Anubis (+433 ELO, win rate 61%). Match no. 3 of the day goes best: 60% win rate, +241 ELO. Improved over the last three months: Headshots +2 pp, ELO +267. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 73.2. Last 30 days: 27 matches, win rate 48%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.