How does gains0303_ play?

K/R 0.68 ADR 74.6 from 96 matches
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (51%).

Headshot rate 39%−12 pp · Ø 51% better than 3%
K/D 0.96−0.08 · Ø 1.04 better than 17%

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

MVPs per match 2.0−0.4 · Ø 2.4 better than 13%

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether gains0303_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 92 before.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −266 ELO
29 matches · 34% win rate

gains0303_ loses the most ELO on Dust 2: −266 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
34% better than 5%
0.59 better than 1%
70.7 better than 7%
-
-
-
Ancient23
65% better than 85%
0.73 better than 37%
76.5 better than 20%
-
-
-
Nuke16
44% better than 16%
0.68 better than 14%
72.1 better than 7%
-
-
-
Inferno15
67% better than 81%
0.76 better than 49%
81.7 better than 38%
-
-
-
Overpass5
80% -
0.80 -
82.7 -
-
-
-
Train4
50% -
0.75 -
79.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How gains0303_ plays

Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 39% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. gains0303_ loses the most ELO on Dust 2 (−266 ELO, win rate 34%). Things go best on Ancient (+171 ELO, win rate 65%). Match no. 2 of the day goes best: 57% win rate, +74 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.