GabonD3

Switzerland
Streamer Player

518 followers 4 streams in 30 days 7 avg. viewers last live on Oct 23, 2026

294 matches tracked 35 matches in 30 days
ELO ▲ 21
1,677
30-day peak: 1,832
Rank EU
#447,696
Switzerland #3,196 in Switzerland

How does GabonD3 play?

Rating 1.16 (from 168 matches) K/R 0.79 ADR 84.8 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 168 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average.
Multi-killsClutcherEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 97%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Strength
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 88%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.09+0.10 · Ø 0.99 better than 80%
Pistol kills per match 3.2
Knife kills 1 in 294 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (3.9%).

2K rounds 15.7%+2.6 pp · Ø 13.1% better than 95%
3K rounds 5.7%+1.8 pp · Ø 3.9% better than 96%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 34x 4K, 6 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 94%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 21%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.13, ADR +11.9, Headshots +3 pp
= Stayed the same
Win rate at 53%
▼ Got worse
ELO −110

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.88
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.84 (at the start 0.71). Well above the average (0.72).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −196 ELO
24 matches · 25% win rate
On Anubis −9 ELO
67 matches · 51% win rate
On Wednesdays −62 ELO, win rate 40%

GabonD3 loses the most ELO on Mirage: −196 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 48 · Anubis
  3. Recorded match no. 250 · Cache
  4. Highest rating in a match: 2.82 · Anubis

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis67
51% better than 56%
0.87 better than 96%
92.2 better than 95%
1.29 better than 99%
54% of 281 duels better than 70%
38% of 37 situations right on the average
Ancient66
42% better than 28%
0.77 better than 69%
84.0 better than 67%
1.11 better than 82%
46% of 208 duels better than 24%
32% of 28 situations better than 33%
Cache59
64% -
0.79 -
85.6 -
1.12-
60% of 257 duels -
24% of 34 situations -
Dust 252
56% better than 69%
0.75 better than 62%
78.1 better than 41%
1.12 better than 82%
47% of 112 duels better than 32%
60% of 15 situations better than 93%
Mirage24
25% better than 1%
0.76 better than 67%
82.2 better than 64%
1.08-
52% of 64 duels better than 59%
33% of 6 situations better than 36%
Nuke15
67% better than 85%
0.77 better than 59%
84.5 better than 62%
0.85-
50% of 10 duels better than 38%
-
Inferno7
57% -
0.67 -
80.1 -
1.25-
67% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How GabonD3 plays

Across 294 matches GabonD3 averages K/R 0.79 and ADR 84.8; the rating across the 168 rated matches is 1.16. Biggest strength: 3K rounds at 5.7%, better than 96% of level 8 players. Averages 17.4 kills per match with 55% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 88 of 168 matches the rating was 1.10 or higher (52%), in 44 it was below 0.90. In 113 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: September 2026 at 1.29. GabonD3 loses the most ELO on Mirage (−196 ELO, win rate 25%). Things go best on Cache (+305 ELO, win rate 64%). Improved over the last three months: K/R +0.13, ADR +11.9, Headshots +3 pp. Got weaker: ELO −110. Unchanged in recent months: Win rate at 53%. Last 30 days: 35 matches, win rate 63%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.