gabo_tom

Chile
Streamer

148 followers 6 streams in 30 days 1 avg. viewers last live on Oct 22, 2026

459 matches tracked 74 matches in 30 days
ELO ▲ 75
2,652
30-day peak: 2,712
Rank SA ▲ 27 places
#646
Chile #17 in Chile
30 days · prev. #673 · best #503

How does gabo_tom play?

Rating 1.07 (from 340 matches) K/R 0.76 ADR 83.0 from 459 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 338 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.1 from the last 457
Knife kills 3 in 457 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 50x 4K, 2 aces in 258 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 93%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 92%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +288
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.04, Rating −0.08, ADR −6.0

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).

Patterns

From the last 457 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −252 ELO
42 matches · 36% win rate
On Anubis −195 ELO
29 matches · 38% win rate
Between 18:00 and 24:00 −210 ELO, win rate 41%
On Thursdays −284 ELO, win rate 42%

gabo_tom loses the most ELO on Mirage: −252 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Ancient
  2. Most kills in a match: 44 · Inferno
  3. Highest rating in a match: 2.19 · Dust 2

Maps in detail

from the last 457 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2162
56% better than 61%
0.78 better than 65%
82.4 better than 55%
1.12 better than 72%
57% of 534 duels better than 77%
43% of 61 situations better than 64%
Ancient110
56% better than 60%
0.78 better than 60%
85.2 better than 63%
1.12 better than 72%
55% of 411 duels better than 65%
51% of 63 situations better than 82%
Cache61
54% -
0.82 -
93.9 -
1.12-
58% of 254 duels -
47% of 17 situations -
Mirage42
36% better than 4%
0.63 better than 6%
69.8 better than 5%
0.90 better than 8%
38% of 176 duels better than 2%
44% of 25 situations better than 67%
Nuke35
54% right on the average
0.71 better than 26%
82.2 better than 49%
0.95 better than 17%
54% of 130 duels better than 57%
36% of 22 situations better than 40%
Anubis29
38% better than 10%
0.69 better than 22%
78.9 better than 36%
0.89 better than 7%
53% of 89 duels better than 55%
21% of 14 situations better than 12%
Inferno12
42% -
0.80 -
84.6 -
1.20-
60% of 42 duels -
33% of 3 situations -
Overpass4
50% -
0.66 -
80.6 -
1.03-
50% of 2 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gabo_tom plays

Across 459 matches gabo_tom averages K/R 0.76 and ADR 83.0; the rating across the 340 rated matches is 1.07. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 57% headshots. The strongest map is Dust 2 with a 56% win rate in 162 matches. In 147 of 338 matches the rating was 1.10 or higher (43%), in 115 it was below 0.90. In 258 matches with detailed stats: 50 4Ks and 2 aces. Best month by rating: July 2026 at 1.15. gabo_tom loses the most ELO on Mirage (−252 ELO, win rate 36%). Things go best on Dust 2 (+283 ELO, win rate 56%). Match no. 4 of the day goes best: 58% win rate, +124 ELO. Improved over the last three months: Headshots +2 pp, ELO +288. Got weaker: K/R −0.04, Rating −0.08, ADR −6.0. Unchanged in recent months: Win rate at 52%. Last 30 days: 74 matches, win rate 51%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.