g0treckdd

Germany
Streamer
625 matches tracked 71 matches in 30 days
ELO ▲ 316
2,153
30-day peak: 2,153
Rank EU
#155,200
Germany #4,211 in Germany

How does g0treckdd play?

Rating 0.94 (from 494 matches) K/R 0.67 ADR 72.8 from 625 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 494 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.0
Knife kills 15 in 625 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 32x 4K, 0 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, ELO +130
= Stayed the same
K/R at 0.69, ADR at 74.9, Win rate at 50%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 625 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −476 ELO
97 matches · 38% win rate
On Ancient −233 ELO
102 matches · 46% win rate
On Dust 2 −136 ELO
190 matches · 47% win rate

g0treckdd loses the most ELO in match 1 of the day: −476 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Recorded match no. 500 · Ancient
  3. Highest rating in a match: 2.37 · Nuke
  4. Longest win streak: 7 wins in a row · Dust 2
  5. Reached level 10 · Nuke

Maps in detail

from the last 625 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2190
47% better than 33%
0.67 better than 18%
73.8 better than 16%
0.94 better than 19%
44% of 572 duels better than 15%
40% of 95 situations better than 58%
Mirage152
52% right on the average
0.66 better than 16%
71.0 better than 9%
0.89 better than 11%
47% of 474 duels better than 28%
44% of 64 situations better than 67%
Ancient102
46% better than 29%
0.67 better than 15%
71.1 better than 7%
0.93 better than 17%
41% of 341 duels better than 5%
40% of 53 situations better than 55%
Inferno91
55% better than 56%
0.68 better than 27%
74.0 better than 19%
0.97 better than 30%
47% of 306 duels better than 21%
38% of 29 situations better than 53%
Nuke56
63% better than 74%
0.71 better than 26%
76.6 better than 22%
1.00 better than 30%
51% of 158 duels better than 42%
37% of 30 situations better than 42%
Cache24
46% -
0.68 -
71.4 -
0.96-
48% of 77 duels -
30% of 10 situations -
Anubis5
40% -
0.65 -
68.7 -
0.94-
50% of 20 duels -
33% of 3 situations -
Overpass5
20% -
0.61 -
68.1 -
0.90-
42% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How g0treckdd plays

Across 625 matches g0treckdd averages K/R 0.67 and ADR 72.8; the rating across the 494 rated matches is 0.94. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 72.8, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 45% headshots. The strongest map is Nuke with a 63% win rate in 56 matches. In 131 of 494 matches the rating was 1.10 or higher (27%), in 233 it was below 0.90. In 272 matches with detailed stats: 32 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. g0treckdd loses the most ELO in match 1 of the day (−476 ELO, win rate 38%). Things go best on Nuke (+393 ELO, win rate 63%). Match no. 4 of the day goes best: 58% win rate, +381 ELO. Improved over the last three months: Rating +0.05, ELO +130. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.69, ADR at 74.9, Win rate at 50%. Last 30 days: 71 matches, win rate 55%, net ELO +297.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.